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Mizzix of the Izmagnus

Commander / EDH UR (Izzet)

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Mizzix of the Izmagnus EDH

  • Focus on casting cantrips and ramp artifacts. Goal: build resources and reach win-cons as quickly as possible.
  • Use control spells and token generating creatures to protect ourselves until then.
  • You don't necessarily need to cast Mizzix of the Izmagnus on curve. While she accelerates our game plan significantly, she draws a lot of hate. In this case, she can be used as a feint/ lightning rod to draw attention away from the other things you are doing, as she isn't necessary to win.

In the following cases, the "Minimum Conditions" produce infinite cast triggers (i.e. net 0 mana generation/ produce enough mana per iteration to sustain subsequent iteration only)

Dramatic Reversal + Isochron Scepter

  • Minimum Conditions: Artifacts that produce 2+ mana.

Dramatic Reversal + Reiterate

  • Minimum Conditions: Artifacts that produce 2 red mana, and 4 Experience Counters (Or else) to repeat.

Reality Spasm + Reiterate

  • Minimum Conditions: Since permanents we mainly have only produce 1 mana per tap (using lands as examples): we need 2 Islands, 2 Mountains and 4 Experience Counters (Or else). First cast of Reality Spasm must untap 4+ permanents.

Mystic Retrieval + Reality Spasm + Runic Repetition

  • Minimum Conditions: 4 Islands, 1 Mountain, and 5 Experience Counters (Or else). Reality Spasm must untap 5+ permanents.
  • Example Initial State: All 3 cards are in graveyard.

  1. Flashback Mystic Retrieval to return Runic Repetition from graveyard to hand.
  2. Cast Runic Repetition to return Mystic Retrieval from exile to hand.
  3. Cast Mystic Retrieval to return Reality Spasm from graveyard to hand.
  4. Reality Spasm untap mana producers.
  5. Repeat steps 1 - 4.

Dramatic Reversal + Mystic Retrieval + Runic Repetition

Capsize

  • Pretty self explanatory, though it makes your opponents unable to win, rather than you winning.

Blue Sun's Zenith and Stroke of Genius

  • Can be used to draw your entire deck, but can also be used to force your opponents to draw out their library and lose. Preferably, you should draw you library first to have all your cards at your disposal. Cast on your opponents with X = 101 an keep and eye out for Laboratory Maniac effects.

Whispers of the Muse

  • Pretty self explanatory. Dig through your entire deck.

Spell Burst

  • Pretty self explanatory. Protects your other Wincons. However, it won't win a counter war by itself.

Reiterate

  • Magic happens when you can copy anything an infinite number of times.

Token Generators

Mystical Tutor

  • Goes without saying.

Merchant Scroll

  • Narrower that Mystical Tutor, but good enough to search anything important.

Muddle the Mixture

Whir of Invention

Firemind's Foresight

Invert / Invent

Mystic Confluence

  • Just a very versatile card. When there is nothing to tutor, Mystic Confluence will always come in handy.

Reins of Power

  • A nasty and abusable combat trick. Can cancel a combat, or steal an opponent's field for a winning swing.

Read the Runes

Cackling Counterpart

Cerebral Vortex

  • Use normally as a draw 2 at instant speed. Otherwise, can be used to punish opponents that went infinite in the card draw department.

Collective Defiance

  • Can act as a single player Windfall. 4 Damage to a creature can also be surprisingly relevant. Otherwise, combo with Reiterate to kill.

Past in Flames

  • Sometimes I'm guilty of forgetting that it's already there in the graveyard.

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Date added 6 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 0 Rares

24 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Bird 2/2 U, Bird Illusion 1/1 U, Copy Clone, Drake 2/2 U, Elemental 1/1 R, Emblem Dack Fayden, Experience Token, Human Wizard 1/1 U, Wizard 2/2 U
Folders Commander / EDH
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