COMING SOON: OMNATH TRIBAL

While the elemental synergies in Omnath are great, I figured the draw off of Land ETBs was far stronger, soooo... Presenting, Temur Lands!

Generally the game plan here is to:

1.) Ramp super hard (duh), and pull off either an insane value engine, or dominant board state, such as with the Dark Depths + Thespian Stage combo or with something oppressive like Roil Elemental + fetches by turn 4 to keep your opponents busy. You can also pull off some pretty oppressive engines with the likes of Strip Mine and Crucible of Worlds + anything that lets you play lands several times a turn.

2.) By the time they've dug up an answer to your 20/20 Indestructible Flyer or steal eveything engine, you should already have some sort of draw engine set up.

3.) At this point you're probably accruing so much value that you're pretty tough to beat. You can either dig out one of your combos using your draw a billion cards commander, or find something that gets tons of value off of Landfall triggers, like Omnath, Locus of Rage or Baloth Woodcrasher to help knock people out and close out the game.

 Amulet of Vigor is the best card in the deck, no questions asked. It lets all of your ramp spells have follow up plays, and gives all of your big, greedy value cards 
       
       Scapeshift
       
    , 
       
       Boundless Realms
       
    , 
       
       Splendid Reclamation
       
     etc, into free to cast ramp spells that give you massive setup for the turn following, or just allowing you to make follow up plays to fully capitalize on those plays.

 This deck is about value more than anything, and there are many value-based plays that will often be such a tempo blowout for your opponents that they just win you the game. Think along lines of any big fetch with 
       
       Roil Elemental
       
     out, or getting into crazy loops with fetch lands, a 
       
       Crucible of Worlds
       
     effect, and an 
       
       Azusa, Lost but Seeking
       
     effect.

 Don't forget to swing with Omnath when you can. While not a primary wincon, commander damage is a really easy way to knock out your biggest threat opponent at the table fairly quickly,

 The best part about this deck is that you can play it how you enjoy. You can set up value engines, combo off, build up a beefy voltron Omnath, do the classic landfall thing, or really anything else Temur is capable of. It's a great deck to play slow against casual decks, or to play fast with the power level 8 decks in your playgroup!

Known Combos:

Lotus Cobra + Retreat to Coralhelm + Amulet of Vigor + Elvish Reclaimer = Fetch and play all of your lands. With Omnath out, you can also draw enough of your deck to hopefully hit Genesis Wave, which will draw you the rest of your deck.

Dreamscape Artist + Retreat to Coralhelm + Lotus Cobra = pulling all of your basics from library to battlefield. This either needs Omnath, Tatyova, Benthic Druid , or a Nissa, Vital Force emblem out to fuel the card draw. Not technically infinite, but it'll go as long as you have basics to pull, and generate a ton of value.

Mina and Denn, Wildborn + Lotus Cobra + Retreat to Coralhelm + Sakura-Tribe Scout / Llanowar Scout = infinite landfall triggers/trample (This will very likely just kill someone if you have Omnath out, not to mention any of your other creatures that pump on Landfall)

Meloku the Clouded Mirror / Living Twister + Retreat to Coralhelm + Sakura-Tribe Scout / Llanowar Scout = Infinite Landfall Triggers. If Meloku is out in lieu of Living Twister, this also creates infinite flying tokens. You can also add Lotus Cobra to this for infinite mana.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

34 - 0 Rares

16 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens City's Blessing, Copy Clone, Dragon 5/5 R, Elemental 5/5 RG, Illusion 1/1 U w/ Flying, Insect 1/1 G, Marit Lage, Plant 0/1 G
Folders Current Decks (Commander)
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