Not Your Average Bears: A Story Lost to the Ages

Commander / EDH* MachoGau

SCORE: 66 | 40 COMMENTS | 12188 VIEWS | IN 29 FOLDERS


callmekowalski says... #1

Hah, well, silly me on Consecrated Sphinx then. He's going right in...just need to find 20 bucks hehe.

Not my own idea but I had seen other people dancing around the idea of Overburden and it seemed so very clever and ideal for a strategy like this, though I could see it potentially drawing some hate too. (Luckily any tokens you create wouldn't bounce your lands according to the errata from Wizards.)

November 14, 2016 9:27 a.m.

Yoboy2010 says... #2

Great deck and primer, certainly helped point me in the direction of a deck with some power using these guys +1!

Might I suggest Sunbond with all the incidental life gain there is potential for something to get huge after a single board rotation. Only problem is it would most likely draw some serious hate.

December 2, 2016 5:12 p.m.

MachoGau says... #3

Yoboy2010 Hey thanks for checking it out!

While I do like Sunbond, I think it puts too much focus onto one creature and with creatures being the most easily removable cards on a board state, the Sunbonded creature would likely get Path to Exile or Dreadbore before I could use it. I have a fear that it also is not as impactful as I want for a 4-drop enchantment.

Thanks for the suggestion though!

December 3, 2016 3:19 p.m.

Yoboy2010 says... #4

Just built a deck similar to this and found Admonition Angel to be rediculously powerful. Turning a land drop into a removal spell quickly shuts down any creature based deck. The last ability returning them to the battlefield when it dies can be anyoing especially against blink decks.

Roil Elemental was also disgustingly good but turned out to be sort of a non-bo with Admonition Angel so I'd only run one of them

December 4, 2016 2:52 p.m.

fifthdawn says... #5

Great deck design and card choices! Flavorful and fun is a win in my book!

December 6, 2016 3:53 p.m.

WolvenWheeler says... #6

I do love bears. . . upvote

March 16, 2017 9:28 p.m.

TheRedGoat says... #7

So I've got a few questions for your build and few for brewing ideas.

Firstly with your build, how do you feel about Meloku the Clouded Mirror and similar cards used in tandem with the landfall synergies? I can't place the deck name, but I've seen a version of "K and T" that could use those types of cards and Cloudstone Curio for infinite landfall triggers. Or if you're against infinite combo, what about maybe Pearl Lake Ancient? Again this is more a curiosity on your view of the "bounce lands" type effect for a landfall deck over suggesting them for your build.

As for my other questions about deck brewing, I'm for sure wanting to actually use the full group ramp cards like Mana Flare and its twin Heartbeat of Spring (among many others), but it is meant to be combined with combo wins such as making multiple copies of Biovisionary in a single turn, or playing Helix Pinnacle early and using the ramp to accelerate the clock. What I'm getting sorta stalled on is the filler space between my win conditions like that and the cards I'm using to get them.

I'm fairly certain the deck would have to be group hug in nature, but I'm sketchy about how much or little hug I should run given how I'm intending to win with it.

April 17, 2017 2:25 a.m.

MachoGau says... #8

Hey TheRedGoat! I really like your idea of Meloku the Clouded Mirror. I haven't tried her or Cloudstone Curio yet. I think they'd fit into a slightly different landfall deck archetype than what I have here. My only worry is not having enough effects that allow me to throw the lands back out onto the battlefield from my hand but otherwise both seem like solid inclusions. For me personally, I find that the inclusion of Rith's Grove, Treva's Ruins, and especially Mina and Denn, Wildborn since they bounce and allow for extra land drops are enough bounce have been enough. I could definitely see a neat build taking advantage of replaying the scrylands to manipulate the top of your library that would be interesting.

In regards to your brewing questions, I personally do not utilize full table ramp because a lot of the time, in my playgroups and local game store it'll enable someone to combo off several turns earlier. Typically, everyone else will get the ramp effect before it loops back around to your turn. I personally, would lean towards Regal Behemoth, Mana Reflection, and Zendikar Resurgent to get you towards the Helix Pinnacle. If you do go the Mana Flare route, I'd go with no more than 3 of the effect while running Enlightened Tutor, Idyllic Tutor, and Sterling Grove to ensure you're never drawing dead mana doublers and also allowing you to go down an enchantress sub-theme if you chose to. At the end of the day, it all comes down to personal preference with how much hug you want to give. Proxying the deck and playtesting it with some friends is always a great way to test out which hug effects are working best for you and which are underperforming. Hope that helps!

April 17, 2017 9:27 p.m.

TheRedGoat says... #9

I think I see what you mean with running the mana accelerators, but I do know from some minor playtesting other decks that my group doesn't really go for combo wins themselves. We basically all build decks that try to accumulate high value cards either in hand or on the board. And to that end an enchantress deck with group hug added on to it would fit in perfectly.

Do note for yourself that the combo with Cloudstone Curio actually goes off with Patron of the Moon and having out Amulet of Vigor to generate not only infinite mana but also infinite landfall triggers. Meloku is more of the accumulated value type of card by comparison. Or illusion tribal. Whatever works.

April 18, 2017 11:04 a.m.

mortilus says... #10

With all the lifegain triggers you have, I'm surprised to not see an Archangel of Thune in here.

April 22, 2017 7:34 p.m.

Here's a little gem I found that you might be interested in: Khalni Gem. I would recommend Soratami Rainshaper but she doesn't stand on her own very well. Other than that maybe Mother of Runes or Privileged Position. You're a little vulnerable to targeted removal; I know it's EDH but it still couldn't hurt. You're also a little light on artifact/enchantment removal outside of Aura Shards, so keeping in line with your combat emphasis, there's Trygon Predator. Also fantastic deck! This is exactly what EDH decks are supposed be; fun to play and fun to play against.

April 27, 2017 9:18 p.m.

MachoGau says... #12

mortilus: I think Cathars' Crusade is usually enough with all the token creatures coming off of landfall. While there I will have many instances of lifegain, they're all consolidated onto only 4 cards. So unless I have 1 of those 4, Archangel of Thune ends up trying to do too much by herself.

nadder447: I really like Khalni Gem and Trygon Predator and have made room for both! I am worried about having too much protection redundancy. If my board gets wiped, Mother of Runes won't be helping me out too much. For now, I'm content with Spellskite and Sylvan Safekeeper and if I were to add another board protection card, it would probably end up being Kira, Great Glass-Spinner.

April 30, 2017 11:22 a.m.

chiri says... #13

Ramunap Excavator? For redundancy or a budget-friendly alternative to Crucible.

August 10, 2017 10:37 a.m.

MachoGau says... #14

Hi chiri! Yes. Yes absolutely Ramunap Excavator. I haven't upgraded my decks to their Hour of Devastation versions yet. My favorite thing about the Excavator is that he can't be interacted with until after you've gotten to use him at least once. So at worst, he's an improved Stoic Builder. Thanks for the suggestion :>

August 11, 2017 1:12 p.m.

chiri says... #15

No problem! I have to say though, Assault Formation is genius in this deck. It basically turns Kynaios and Tiro into an 8/8 for four mana which is insane.

August 14, 2017 6:22 p.m.

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