Sideboard


This deck is basically a creature burn deck.

Always go second. We have no draw sources so in addition to trying to get a tokened Gemstone Caverns we also reeeaaallly need that turn 1 card draw.

Hope for a 3-4 land opening hand. Preferably 2x Gemstone Caverns (There's no better card to exile with GC) and both a Sliver Hive for mid game tokens and Cavern of Souls, because blue.

Drop slivers and attack. You're likely going to end up with creature advantage right out the gate. Flying, First Strike, and +1/+1 are common opening hand and allow you to deal with or go around creatures in the early game. Getting Sentinel Sliver + Cloudshredder Sliver + Manaweft Sliver is overkill with no draw source, but gives you the mana to play either of the hiveminds when they come up in Post Combat Main. Diffusion Sliver can help give you a bit of spell cover, especially if you get two or more out.

If you run into a deck that requires a bit more finesse then sideboard in the Homing Slivers as well as the appropriate counter sliver(s). I recommend subbing out some of the Frenzy Sliver's and +1/+1 Slivers. Depending on the deck you're up against you may consider mulliganing down quite low to look for a good counter.

Keep Aether Vial on 2 counters; Twenty-nine of the cards in the deck are 2 cost creatures. Lotus Bloom can be played then used to either drop an extra Sliver or two if you're land starved or as a 'low' cost sliver token with Sliver Hive and two other land as early as turn 3.

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Comments

96% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 3 Rares

14 - 5 Uncommons

17 - 7 Commons

Cards 60
Avg. CMC 2.02
Tokens Sliver 1/1 C
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