The deck is fairly straightforward. You develop your manabase, cast big monsters, and kill everything in their way. Sometimes these three steps are done in a different order, but the end result is that you have the most efficient creatures backed up by the most efficient creature removal the format has to offer. The most complex part about the deck is how wildly different your strategies are against the different decks of the format.
Sideboard Strategy
VS Abzan Midrange
This matchup plays out differently depending on if you are on the play or draw, have a Sylvan Caryatid or not, or have drawn Butcher of the Horde. It is quite easy when you are on the play with a Sylvan Caryatid since you can simply ramp into creatures and easily dispatch any threats your opponent presents you with. Time is not on their side when they are on the draw. They have removal, but it's slow, allowing you to present a threat every turn. Each one will deal some form of damage whether it is the burn from Siege Rhino or haste from Butcher of the Horde/Sarkhan, the Dragonspeaker. Once they have little to no life, you can simply burn them out with Lightning Strikes and Crackling Dooms.
It becomes much more difficult when you are on the draw. The most important thing to concern yourself with in this position is to never let them trigger raid for their Wingmate Rocs or run away with the game with Elspeth, Sun's Champion. This is where Butcher of the Horde comes in. With one resting in your hand, you can just kill everything until it is time to surprise attack an Elspeth, Sun's Champion. If the mightiest of the planeswalkers does not show up, you should be able to just kill everything before playing one of your own.
The other games you lose in this matchup contain Courser of Kruphix and Abzan Charm running away with the game. They have better removal for your planeswalkers making it difficult to come back from a card disadvantage. You don't want to play draw go with them, so try to make sure you are always ahead on the board. Chained to the Rocks and Murderous Cut go a long way with allowing you to cast multiple spells a turn which will, in turn, get you the tempo boost needed to deal damage.
Out (on the draw):
Siege Rhino x4
Lightning Strike x4
Crackling Doom x3
In (on the draw):
End Hostilities
x2
Thoughtseize x3
Utter End x2
Xenagos, the Reveler x3
Glare of Heresy
x1
Out (on the play):
Lightning Strike x4
Crackling Doom x2
In (on the play):
Xenagos, the Reveler x3
Glare of Heresy
Utter End x2