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Emmara, Soul of the Accord is a surprisingly versatile commander. The tap ability allows you to create a lot of tokens which can be used in a variety of ways to create value. My deck focuses on creating a ton of soldiers tokens and using them to draw more cards and gain more life. Once I have amassed a powerful enough board state cards like Craterhoof Behemoth, Finale of Devastation, and Triumph of the Hordes can straight up win you the game.

Early Game: The early game is pretty simple, tap Emmara to create a token, find a way to untap Emmara, and then do it again. Realistically you want to be trying to create 2 tokens per turn which can be through either effects like Parallel Lives, or Anointed Procession doubling the number of tokens Emmara creates, or by tapping Emmara twice per turn. Quest for Renewal, Reconnaissance, and Seedborn Muse are great at helping you untap Emmara, while cards like Paradise Mantle, holdout settlement, and cryptolith rites make it easy to tap Emmara. Once you generate a bunch of tokens start using them to generate value.

Mid Game: You've generated a ton of tokens and now its time to start making them work for you. Card draw in this deck is largely based on creatures entering the battlefield or gaining life. Use cards like mentor of the meek and skull clamp to use your tokens to draw cards and gain life with suture priest. Your card draw should allow you to draw answers to specific spells to help you avoid major problems from your enemies. this deck is light on board wipes instead favoring targeted removal. however, Austere Command and Hour of Reckoning are Powerful board wipes which can help you push to the end Game.

End Game: if you're board state survives until you hit cards like Craterhoof Behemoth or Finale of Devastation then you should have enough power to just run over your opponents. However if your opponents have been gaining a ton of life then infect can be a powerful finisher with triumph of the hordes. The end game for this deck is all about digging through your deck to find the card you need to win the game given your board state.

This deck was surprisingly difficult to build because there were a lot of different ways you could generate value from your tokens. the deck is light on board wipes so if you lose your board and cant build back as fast as an opponent your deck could struggle. However, the deck is designed for a fun meta aimed at interactivity so hopefully you find my list useful in your own deck building!

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93% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

33 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.64
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Beast 3/3 G, Elf Warrior 1/1 G, Emblem Elspeth, Sun's Champion, Emblem Huatli, Radiant Champion, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Treasure, Warrior 1/1 W w/ Vigilance, Zombie Warrior 4/4 B
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