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Jeskai Nahiri Control

Standard* Combo

lmallam


Sideboard


My first take on a (Semi)original standard deck

Okay, so Jeskai Nahiri is popular in Mondern, but I believe it could work in standard. The principles are the same, early removal and counter, build Nahiri up to ultimate and then profit from a big beefy Eldrazi. This is a work in progress but has tested well against some decks. Let me explain a few card choices below:

Nahiri, the Harbinger - Centre piece of the deck. Her ultimate is what we are interested in to cheat out a game ender. However, her +2 also enables madness and is card advantage and her -2 is defense. Play on turn 4 if the board is clear or hold a turn or 2 to hold up counters.

Emrakul, the Promised End - Fits thematically and is a big beefy trampler that will often be able to cast the next turn as well to get the mindslaver-esque effect.

Ulamog, the Ceaseless Hunger - the other game finisher.

Chandra, Flamecaller - A board sweeper with her -X, an alternate win con with her +1, and card selection with her 0 ability - and this also can put cards in the yard to help reduce Emrakul's cost.

Clash of Wills and Spell Shrivel - The counter suite. I chose these due to their ability to counter both spells and creatures.

Fiery Impulse, Lightning Axe, Fiery Temper , Radiant Flames and Avacyn's Judgment - The removal suite. Radiant flames as a 3rd/4th turn sweeper to clear the way for nahiri or clear the board post nahiri. Fiery Temper as we have a few discard outlets. Lightning Axe gets the bigger guys as well as combos with Fiery Temper . We are playing a total of 23 instants or sorceries main deck so feiry impulse is a lightning bolt most of the time, although turn 1/2 can take out most things bar sylvan advocate. Avacyn's Judgement is a janky choice but since we have a number of discard outlets (Nahiri, lightning axe, tormenting voice) we can use it as a board wipe mid game or game finisher late game (some games I have got through with 13 damage from Emrakul and then burned the opponent for the remaining 7).

Anticipate and Tormenting Voice - The draw package. Card draw simple as that with Tormenting voice acting as a discard outlet for fiery temper or avacyn's judgment.

Hedron Archive - Ramp to cast our Eldrazi after ultimate, card draw and another card type to reduce emrakul's cost.

Bit of a strange sideboard but this is our anti-control package. Hopefully against creature decks we can tempo them out with red removal. However, against control we can take out all of the removal and bring in our mill package with tutalage, fevered visions and some more counter to durdle, whither and mill our opponent.

That's the deck, I have some testing but probably still has a way to go (although I think it is fairly competitive. Feedback would be appreciated.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

22 - 5 Rares

8 - 4 Uncommons

13 - 4 Commons

Cards 58
Avg. CMC 3.66
Tokens Elemental 3/1 R
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