Sideboard


So I build this deck originally in Origins then really tried to get it going in BFZ. I love the concept of it but feel it needs work. The point of it is to overwhelm your opponents with thopters. I just added Impact Tremors to it to increasingly do a lot of damage to the opponent for every thopter that enters. Your opponent will be very hesitant against your Hangarback Walker. I wanted to also make it a clue heavy deck so you both have an artifact to activate your Thopter Spy Network and using Ghirapur AEther Grid by tapping a couple clues to zap your opponents or their creatures. I know it can get mean when it starts going, but its the going that's troubling me. I will take any suggestions.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 2 Rares

22 - 6 Uncommons

9 - 7 Commons

Cards 60
Avg. CMC 2.76
Tokens Clue, Thopter 1/1 C
Votes
Ignored suggestions
Shared with
Views