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The concept for this deck is pretty straight forward. Ball Lightning. Get it out, and hit things with it. Because of the temporary nature of the creature time this deck is basically a burn deck. Thunderkin Awakeners will allow you to recycle your ball lightnings and keep the pressure on your opponents. The vesperlarks are there to bring your Awakeners back when you opponents kill them.

Ideal play: Turn 1). Mountain, faithless looting to draw 2 to pitch a ball lightning into the graveyard Turn 2). Mountain, Thunderkin Awakener, Attack, returning the ball lightning for 7 damage Turn 3). Mountain, Play ball lightning, attack returning the ball lightning for 13 damage (20 total)

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Date added 5 years
Last updated 2 days
Legality

This deck is Legacy legal.

Rarity (main - side)

30 - 0 Rares

6 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.16
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