These spells keep pressure on our opponent, forcing them to become overly concerned with managing their increasingly dwindling resources. Between discard spells and ETB triggers from our tiny pests, the idea is to vacate cards from the
opponent’s hand almost as soon as they’re drawn.
•Cry of Contrition is very cost effective, and thematically appropriate. Force that discard, then attach it haunting a creature we perceive isn’t long for this world. When it leaves this mortal coil, BOOM double discard.
•Vicious Rumors forces a discard, pings for a point of damage, and mills a card off the top of their library. Trifecta
•Mire's Toll plays best mid to late game once a handful of swamps hit the board. Then it becomes a poor man’s Thoughtseize.
•Raven's Crime is just oh-so-abusable and will quickly become a thorn in the opponent’s side.
•Geth's Verdict isn’t technically hand disruption, but it might as well be. Once they find a way for that single creature to finally hit the table, poof make it disappear. The life point ping just adds insult to injury.
•Village Rites helps us refill our own hand after casting so many cheap and effective discard spells. Great artwork on this card; here we see Lady Margaret Trevor of Cornwall and Godfrey De la Poer getting ready for a family meal...
•Unearth allows us to recast a particularly vile vermin to reestablish control, should things take an unexpected turn. Ideal targets are Chittering Rats’ Gnat Miser or Swarm of Rats.