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So I've started to get interested in modern. The only thing that I saw that hit my interest for this format was to do spirit tribal. It's not anything close to top tier but for the most part it's just fun to play. The most important piece is weirdly enough Drogskol Captain. Reason being is that this dude makes everything bigger and gives them hexproof which gives your opponents the only option to blow up the board to kill your creatures. Downside to this deck is that you need Drogskol Captain alive and two of them to be on the board for your creatures to get annoying and you are mostly working with 1/1 creatures and Geist of Saint Traft. I'm trying to find out ways now to make sure that Captain stays alive right now.

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