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Damned if you do/don't style deck to burn multiplayers to the ground and lose all your friends.

Game plan is to control the board state and any serious threats to you while setting up as much massive world burn as possible, as asymmetrically as possible.

Being R/W, the deck lacks serious land ramp or draw abilities and has to lean on mana rocks and wheel effects. Outside of that the only way for you to keep up with decks with better access to those two of the three most important pillars a good EDH deck is to play tight every game and always being trying balance maximizing how many cards your removal and burn are taking out against not waiting too long to deal with problematic board states and problem permanents. You need to read the board and the players a little and be thinking about your opponents next turns and your next turn during each of your turns to try to correctly pull off large numbers. Essentially you need to be able to skillfully set up the pins and knock them down, rather than just knocking down pins as your opponents play them.

Last Updated: Midnight Hunt

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97% Casual

Competitive

Revision 50 See all

(1 year ago)

-1 Timely Ward main
Date added 8 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

50 - 6 Rares

22 - 3 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Incubator, Phyrexian 0/0 C, Spirit 1/1 C, Treasure
Folders Active EDH, Primers, EDH Decks, Copied Decks
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