A fast explosive deck that chains many small spells to attack for loads of damage with small prowess creatures. They are also very hard to block because of natural evasiveness, the threat of a combat trick, or
Slip Through Space
.
The deck has a very low curve, which makes a turn 3 Abbot of Keral Keep with a land in hand very likely to hit something useful. After sideboarding the deck has access to lots of removal which can help in grindy games.
I have a couple main changes I'm considering.
The first question is whether to use the third
Treasure Cruise
, or instead fill that slot with a Temur Battle Rage. Cruise is really the only card that can get me back in the game once I run out of steam, so I've been trying that out as a three of instead of battle rage.
The second question is whether to use a full 4
Jeskai Elder
, cutting the 2
Elusive Spellfist
that I have, or whether to change the proportions in some way. I used to have 4 spellfists and no elders, but realized that elders are amazing early game to smooth my draws and prevent land flooding. However, a late game Spellfist is very powerful and a hard threat to deal with as it can't be blocked. They are both good at different points in the game and have different pros and cons, so I'm unsure how to fill that slot. I think a 2-2 split might be the right place to be, but any thoughts on it are appreciated.
Third, I was wondering whether a
Wild Slash
Roast 2-2 split mainboard was a good plan. I used to have a full 4
Wild Slash
main and a full 4 Roast sideboard, but I feel like this approach is better against all comers.
Fourth, I have sometimes struggled with this deck having land flooding. I've tried several solutions, but I do not know which is the best. I've tried going to 18 lands, I've also tried
Magmatic Insight
mainboard as a one of. Right now,
Jeskai Elder
is the only card that gets rid of lands in hand, but I was wondering if anyone else had tech to deal with that.
Finally, I'm wondering if people think Jori En, Ruin Diver is good in the sideboard. I side him in for grindy games where my opponent has a lot of removal, but I'm unsure whether there are better cards for that spot, especially considering that I now have 3 copies of
Treasure Cruise
in the maindeck. Any thoughts on this are appreciated.
Maybeboard is cards I'm considering or have considered in the past.
I'm taking this deck to a PPTQ soon, so any help is greatly appreciated. Comments and +1s are always helpful.