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Artifact (2)

Instant (1)

Creature (1)

Sorcery (1)

Land (1)


Mizzix Shenanigans:

1) get XP counters

2) play big spells and big X spells

3) ???

4) Profit!

V1.1 Change Log:

REPLACED:

  • Mind Stone -> Thought Vessel (does the same thing but i think the hand size is more important)

REMOVED:

  • Enter the Infinite (While fun to potentially pull off, there are more consistent options to put in)

  • Gilded Lotus (finding it to be a dead card in hand as usually i would be trying to play something else on turn 5 or responding to someone else's threat)

  • Spellseeker (doesn't seem nessesary)

  • Swan Song (want to try playing with fancier/more fun counter spells that can be enabled by mizzix)

ADDED:

  • Increasing Vengeance (It'll hopefully allow my big cost spells to have an even greater affect on the game)

  • Overwhelming Intellect (Big Brain Playz!)

  • Propaganda (Found myself weak to creature heavy decks early in the game, this will hopefully allow me to live longer/take less aggro)

  • Mystic Confluence (Potentially a REALLY good, versatile card with mizzix)

OTHER:

  • Thinking about removing Niv-Mizzit, Parun (Though he is powerful, the CMC of 3R/3U is kinda hard to cast, and if i do cast him it limits what i can do for my turn. More testing is required though)

  • Adjusted basic lands ratios.

V1.1.1 Change Log:

REPLACED

  • Shimmering Grotto -> Homeward Path (Objectively Better)

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Comments

92% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens Ape 3/3 G, Boar 2/2 G, Construct X/X C, Copy Clone, Emblem Dack Fayden, Experience Token, Human Wizard 1/1 U, Manifest 2/2 C
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