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Collected Enchantments (Constellation style)

Standard* BGW (Abzan, Junk) Enchantment

Goalith


Sideboard


Collected Company, how this card will eventually make G/X decks run extremely smoothly and very dangerous. Currently there are two ways to build the Collected Company deck that I'm aware of:

  1. Use Den Protector and Deathmist Raptor combination

  2. Abuse most creatures ETB effects to obtain some benefits or eventually benefits that stack

I'm currently opting for the second build as the first build is way too expensive

Currently there are 25 available targets for Collected Company so not being able to bring out one creature with it is extremely rare (still possible)

Key Roles for Creatures:

Underworld Coinsmith: Body of a bear but triggers constellation whenever an enchantment hits the board. Plus the ability to deal one damage with extra mana is quite decent.

Grim Guardian: Solid wall against aggro decks and pings your opponent for one each time an enchantment hits the board is quite useful.

Eidolon of Blossoms: Draw engine for this deck, extremely important with all those enchantments hitting the board

Doomwake Giant: End game play that will hopefully clear out tokens and anything else that is relatively small

Supporting Cast for creatures

Athreos, God of Passage: Able to be picked up by Collected Company and prevents many of your creatures from dying without payment. Should never be a creature if possible. They either deal with it now, or I will just repeat the process of having them enter the battlefield to retrigger constellation

Brain Maggot: Instant speed Thoughtseize when paired with Collected Company. Excellent ambush card

Courser of Kruphix: Thx to Sam_I_am for reminding me of this card, no idea how I forgot about it -.-. Filtering lands off the top of my deck and small lifegain

Eidolon of Rhetoric: One of the odd ball cards in my deck that seems to work extremely well. Only one spell can be casted per player is highly relevant as most of my mana would be sunk into Underworld Coinsmith at the end of the turn if I don't have a play at instant speed. Decision making on what to play and when to play becomes a key role

Herald of Torment: A flying beat stick to whittle down the life total.

Master of the Feast: A bigger flying beat stick that makes it a prime target for removal. Paired with Eidolon of Rhetoric and your opponent would be discarding quite a bit

Renowned Weaver: The second oddball card in my deck. By itself, it does not trigger any constellation but her ability does. This also combos well with Athreos, God of Passage as they would have to pay 3 life to keep it in the graveyard, or I can get another enchantment spider token when I recast it and sacrifice it, again...

Non-Creature Spells

Banishing Light: A staple to remove some immediate threats on the board ASAP. Planewalkers, Big fatties, Annoying enchantments/artifacts, etc

Collected Company: The deck was built around this card. You either draw into your threats to be played, or surprise your opponent with it when your hit two targets and they both trigger constellation. Also acts like a small filter for unwanted cards

Read the Bones: If you don't have Collected Company in your hand by T4, use this to hopefully find it.

Sideboard

Banishing Light: When you need an answer to more removal, plus it triggers constellation

Dromoka's Command: Sacrificing enchantments, prevent burn damage, buffing a creature, removing a creature... I'll take it, since it comes all on one card

Foul-Tongue Invocation: Removing all those hexproof creatures is fairly important. Don't really care too much about the life gain I might get from it

Glare of Heresy: Exile those Siege Rhinos cause I would not like them back. Plus any relevant white permanent like Banishing Light, Elspeth, etc

Nyx Weaver: Another target for Collected Company but most importantly, I get return something from my graveyard if I lost it early

Nyx-Fleece Ram: Super solid wall against aggro decks, life gain is a huge bonus. Also a target for Collected Company

Rally the Ancestors: Recommended by DaftVader and it makes sense. 25 creatures I have are 3 CMC or less, so for 4 CMC, I could bring back most of my graveyard and trigger constellation. It is still a horrible card though on its own

Thank You for taking the time and looking through the deck. Any comments and suggestions would be greatly appreciated.

Suggestions

Updates Add

Lots of close games and plenty of lessons learned

Game 1: 2-1 against GW Collected Company

Match 1: Must have gotten extremely lucky with my Collected Company because I did not manage to miss any creatures while my opponent missed twice

Match 2: Deathmist Raptor and Den Protector combination made my life extremely difficult. Especially Den Protector because I couldn't block it many times

Match 3: Super close game, almost lost to Den Protector again because I drew into all my 1 power creatures. Luckily I got 3 Grim Guardian on the field so damage was slightly consistent since I was able to cast most of my enchantments.

Game 2: 0-2 Mono/Atarka Red

Match 1: My opponent had a really good draw and took me out by turn 3. Opponent is on the draw - Turn 1: Swiftspear, Swing to 19 - Turn 2: Swiftspear x2, Swing to 16 - Turn 3: Swing in, cast Titan Strength x3 for 21 damage total

Match 2: Got completely outswarmed by goblin tokens. Atarka's Command made those goblin tokens extremely dangerous.

Game 3: 2-0 against ESP dragon control

I thought this would have been the worst matchup for me but turns out pretty good

Match 1: Eidolon of Rhetoric was the star in this match. He wasn't able to draw into Ultimate Price to kill it and because he could not cast more than one spell per turn, it just sat there the entire time. Athreos, God of Passage made it extremely difficult for my opponent to remove my creatures because his life was getting lower and lower due to Underworld Coinsmith activated ability

Match 2: Rally the Ancestors saved the day here. Right after a T5 Crux of Fate, I casted Collected Company at the end of his turn and manage to pull out 2 Grim Guardian. On my turn, I casted Rally the Ancestors to get back 5 creatures and ended that game. My opponent was slightly shocked with that play cause he just packed up and left.

Game 4: 2-1 against Jeskai Tokens

Match 1: Almost lost against Goblin Rabblemaster and Jeskai Charm. Barely pulled through with a lucky Collected Company hitting 2x Underworld Coinsmith to keep myself alive

Match 2: Not so lucky this time as I missed both of my Collected Company and got steamrolled

Match 3: Went into time, thankfully my field was already set up properly while my opponent was unlucky with his draws.

Definitely saw Collected Company miss more than a few times. Learned that my sideboard could use a few fixes (no more Nyx Weaver).

Fixes will come after the weekend once I figure some things out

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 4 Rares

13 - 9 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 2.92
Tokens Enchantment Spider 1/3 G Token
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