Draw Control

Modern addaff

SCORE: 17 | 25 COMMENTS | 4625 VIEWS | IN 7 FOLDERS


Tingettley says... #1

I like the idea behind your version. I also like the Damnation main board. I hadn't really thought of that for mine, as the bridge should do enough work to not attack. I also like the idea of Agent of Bolas as a finisher, although I do like Tezzeret the Seeker for his untap ability. It speeds up the mill clock, and still gives access to mill on your opponent's turn. On top of that, he is also a fetch for any of the millers, and can be a blowout finisher with his ult should the Bridge go away or if you have 5 cards in hand.

I also noticed you made your combo with the ruins to throw off your opponents and make them think they are playing slaver lock.

Some ideas on how to change it up a little bit though, I would go down to a 2 of at the most on the Memento. As nice as having great life gain from milling creatures is, its a dead draw if your opponent runs 5 or less creatures. In its place I would go up either 1 more Pyxis or The Rack. The main reason I suggest the Pyxis is because of cards like Ancient Grudge .

Another thing to remember is because you are playing with blue, you also have the option for Dimir Charm . It may seem a little strange, but it is a removal spell as well as deck fixing for both sides.

Last thought is running Raven's Crime . As strange as it is, the deck only needs 4 mana to play perfectly, and anything beyond that is almost considered a dead draw. Running the Crime gives you an option with said land instead of it just being a dead draw. I would honestly suggest removing 1 Thoughtseize, and putting it in the side.

As for the white splash for basic hate, I am sure between the two of us we can find suitable subs for enchantment hate that are not in white. There is bounce effects as well as board wipe effects: Boomerang /Oblivion Stone , just to name 2.

Other than that, I like the deck. It seems very solid, and I will make my Blue Splash version on here soon and we can compare notes. I really like the Pixie Sticks deck and I bet we can make this a tier 1 deck in no time!

October 31, 2014 2:38 a.m.

addaff says... #2

Thank you very much for your feedback Tingettley. I do like Tezzeret the Seeker , but if you have your Ensnaring Bridge out your creatures won't be able to attack. The reason i like to run Damnation main board is affinity. There has been multiple times that i stabilized myself underneath the bridge with different decks and lost to Arcbound Ravager + Ornithopter shenanigans.

Artifact hate is strong in the modern format because of affinity. This is where Academy Ruins really shines. 1U, tap , and put target artifact card from my graveyard on top of my library. As the game goes on we can bring back any hate that we want, Necrogen Spellbomb to lock them out of the game, or Nihil Spellbomb to clear their graveyard.

To be honest, I've never been fond of Dimir Charm for anything and "pixie sticks" doesn't need any extra tech to fix it's draws. Once we get our opponents on a land draw, we shift focus, and ping away at our draw. Raven's Crime is something you would have to test out. Dakmor Salvage would probably find a way into mix as well. Since your current build has a green splash Life from the Loam is an option, but without blue i think that you would be hurting yourself more than helping. I have to argue that pixie needs 5 land to do whatever it wants. Pop Tezzeret, Agent of Bolas and use Codex Shredder s ability to bring it back to your hand at their EOT.

Modern is dominated by aggro builds. Profane Memento ability stacks which is the reason i stuffed them in the main board. When you run into the control/storm/RDW builds it becomes an easy spot to shove your side board tech into. Storm meets Rule of Law , RDW meets Leyline of Sanctity , and control would probably see Blood Moon .

For green enchantment hate, Back to Nature or Naturalize comes to mind. In my opinion the best hate would have to be Seal of Primordium . It allows the green builds to get cards out of their hand and stay under the bridge. Not to mention it's free and doesn't need to tap to pop

October 31, 2014 4:45 a.m.

Tingettley says... #3

my combo with the bridge is Bottled Cloister . Yes you do not have a hand during your opponents turn, but when they can't attack you, its all good. I am thinking of possibly running Defense Grid in it as well, that way they really can't do anything on our turn either, and since we have no hand, we do not need to do anything during their turn. Additionally the Cloister will act like a personal howling mine!

October 31, 2014 6:12 a.m.

addaff says... #4

The thing about Bottled Cloister is when its destroyed it exiles anything that was in your hand. You can work around that by milling your wincons though. Like you said before it basically acts as a Howling Mine for you. Defense Grid only affects players that don't have priority.

I'm debating on placing a couple of Sorin, Lord of Innistrad into the main deck. It would give us another wincon by creating lifelink tokens, destroying up to 3 other creatures/planeswalkers, and put them into play under our control.

Also, I came up with a breakdown of everything for the most part

November 2, 2014 6 p.m.

Tingettley says... #5

For your description I do think it is fair to note a few things. The big thing about this type of deck is that it is creatureless. This means that any creature removal in your opponent's starting hand is absolutely useless, and is almost as if they mulled when they thought they had a good hand. Adding in either of the creatures gives your opponent fuel for any removal they actually have in the deck.

As for your description for the Pyxis, it is actually more notable to recognize Ancient Grudge as its biggest hate target, or anything that says "Destroy Artifact". The other really big one is Stony Silence . Completely removing them from the game helps out our strategy massively.

As for your Sorin suggestion, I actually feel he would be very weak in this type of setup. Because of the bridge, he really would not do much for the deck. What would be better for the deck though is Ashiok, Nightmare Weaver . He fits the same play-style that the deck is going for, and gives creatures just like Sorin does.

Other than that, It still seems like a solid deck, and when my LGS has a modern tourney I am going to try a version of this out and I will post the results!

November 3, 2014 3:11 a.m.

addaff says... #6

All Sorin, Lord of Innistrad would be doing is spamming out 1/1 lifelink vampires and if it helps we use his ultimate to blow stuff up. I do agree that Ashiok, Nightmare Weaver would be a better fit overall. Exiling the top 3 would significantly increase our speed. I put ashiok in as a one of once i get a hold of one.

November 3, 2014 11:37 a.m.

Orbrunner says... #7

Thoughts on Trinket Mage?

November 11, 2014 10:19 p.m.

BMpatrol says... #8

Hello there, I like the deck a lot it is very unique. +1

If you like, you can use Ensoul Artifact to get some beaters early on for defense and the like.

I was also wondering, how did you do the expandable and hideable text for your deck description? I've scoured the internet learning HTML and all I found was how to make it so it expands but can't hide again.

November 12, 2014 10:06 p.m.

addaff says... #10

@ BMpatrol - http://tappedout.net/mtg-forum/tappedout/compressing-my-deck-description/ Comment #3 I took out the click here part. If you copy and paste, make sure to delete all spaces in the code. Ensoul Artifact could find it's way into the mix, but running 1-2 is not worth it. If i want to be more aggressive i replace Profane Memento for them. I will probably add 1 Ashiok, Nightmare Weaver as 1 of to speed up the mill clock as well.

@ Orbrunner - Trinket Mage mage would be great to find Lantern of Insight, but overall i think it will slow down the deck more than it would help out.

Thank you for the comments, suggestions, and up votes

November 14, 2014 3:44 a.m.

BMpatrol says... #11

Good god that is so much easier than hard-coding it all in with HTML. Thank you for the link, now I can make really detailed and clean deck descriptions!

November 14, 2014 3:56 a.m.

addaff says... #12

Mainboard:

Land:

Dropped Creeping Tar Pit, Swamp, & Ghost Quarter

Added: 2 Mana Confluence

Artifacts - Dropped Necrogen Spellbomb, Ghoulcaller's Bell, & The Rack

Added: 2 Surgical Extraction & Ashiok, Nightmare Weaver

Sideboard - replaced Torpor Orb for Grafdigger's Cage and replaced 3 Hurkyl's Recall for 3 Vapor Snag

November 20, 2014 1:20 a.m.

SasukeUchiha says... #13

have you thought of Altar of the Brood as a possible card? since most cards in here are 1-drops I feel like the deck could make good use of its ability.

November 20, 2014 3:38 p.m.

addaff says... #14

Thanks for the suggestion SasukeUchiha. Altar of the Brood would fit in nicely if it was optional. It would increase the mill speed, but you would lose some control. It's still worth testing though

November 24, 2014 7:28 p.m.

Behgz says... #15

interesting creatureless deck, +1

November 24, 2014 8:38 p.m.

I feel that it must be terribly hard to win. Your only weapons are the planeswalkers and Ensoul Artifact. I playtested this deck a bunch, and each time, you had a couple artifacts but no real threats and it was easy for other decks that I chose randomly to win...

December 1, 2014 11:18 a.m.

addaff says... #17

The main artifacts you need is Codex Shredder + Lantern of Insight & then Ensnaring Bridge out for defense.

This deck is not meant to be fast. It's meant to throw your opponent off their game til you come across one of your wincons. Once you get the lantern & shredder out, you start picking away at the opponent's top deck, and "try" to mill all their threats away.

December 1, 2014 3:07 p.m.

It's still too slow. Your opponent, even if you take out some of his cards, has others that will get onto the battlefield and kill you easily. Something like Wall of Frost would probably help stall till you get your good cards. Also, any reason why Villainous Wealth is not here? It achieves getting rid of your opponents threats while getting some yourself...

December 1, 2014 8:51 p.m.

Tingettley says... #19

FAMOUSWATERMELON Look up the video for the Pixie Stix deck-tech. This deck was inspired originally by 8rack and that. With a few modifications it became what it is, but the core of the deck is the pixie stix deck, where with the lantern you have absolute control on what your opponents draw.

December 3, 2014 1:44 p.m.

I disagree. You can prevent some cards from being drawn, but your opponent will always draw at least one card during his turn, and what he gets will be based on total luck and could be good. Also, he can search his deck for a given card (and spells that do that are rather common). He can even return a card from his graveyard to his hand, and only two cards the entire deck can prevent that (which is very little). Finally, this deck would die very fast against burn decks.

December 3, 2014 9:31 p.m.

addaff says... #21

For burn decks, Sun Droplet is our main boarded "answer", gaining us 1 life per turn, and stacks if we have multiple out. Sideboard answer would be Leyline of Sanctity. If you are referring to UR Storm, then Rule of Law would be our answer.

For grave hate, I have 2 Surgical Extraction and 2 Nihil Spellbomb in the main board. I'm debating on putting Rest in Peace in the side board.

Of course our opponent will get to draw a card each turn, but the goal is to try and mana flood them, but going against scapeshift that changes that plan. If they would draw a threat while we have the soft lock already in place, we sacrifice the lantern and to have them shuffle their deck.

I would also like to point out that all artifacts could be put on top of library via Academy Ruins.

To me you seem like a person that likes more interaction with the board state. A / or one that splashes would be better for you.

December 4, 2014 12:33 a.m.

Tingettley says... #22

As for the tutor effects, how many real tutors are in modern? nothing that good comes to mind besides Fabricate. The point of the deck originally based around 8Rack, which alot of decks actually have a hard time dealing with it. when your opponent has no cards in hand, and you can see what they are going to draw, you can easilly remove that threat before it becomes a problem. thats the point of the deck. its a pseudo-8rack deck that has more deck control in it than just hand disruption.

December 5, 2014 3:07 p.m.

Crazybop09 says... #23

i think having a 1 of Artificer's Intuition could be something useful also how do you deal with artifact hate? i.e Stony Silence Shatterstorm ? love the deck, considering building it.

January 30, 2015 10 p.m.

addaff says... #24

There are a few ways to answer to artifact hate. Hand disruption(Thoughtseize & Inquisition of Kozilek), draw control aka the core (Codex Shredder + Lantern of Insight ), and Surgical Extraction to remove & look for any remaining artifact hate.

In the side there is Seal of Primordium which serves a dual purpose. It blows up Stony Silence, Leyline of Sanctity, & any artifacts that can be troublesome. Affinity is the only deck that can kill us when we have an Ensnaring Bridge out (unless we Pithing Needle the Arcbound Ravager). It allows us to go after Cranial Plating early and have a response to whatever shenanigans they try to pull as the game goes on.

January 31, 2015 3:37 a.m.

What is the difference between Damnation and Wrath of God isn't that saving you a $100?

May 26, 2015 10:24 p.m.

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