Maybeboard


Tried to build the most fun out of playing big stuff. Decided on a Maelstrom Wanderer build with Birthing Pod and Wild Pair sub themes.

The deck has lots of setup cascades into crazy ramp to try and get us into maelstrom range. Only two cards make me a little sad on a cascade the first being the whiff that is Green Sun's Zenith and the second Scute Mob early of Shardless Agent or Bloodbraid Elf. The deck has several ways to recover and build upon what I have here. Removal consists of the classics like Hull Breach and Decimate with notable Warstorm Surge making all of my creatures removal of a kind or burn.

Deck is loads of fun to play, but I keep getting the feeling it can be better what can I drop or add to make it run smoother?

Note: My group has a custom ban list Here deck:ban-list-build-guide. Also we have a cap of $400 for deck building.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

40 - 0 Rares

13 - 0 Uncommons

15 - 0 Commons

Cards 101
Avg. CMC 4.88
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Emblem Domri Rade, Plant 0/1 G, Satyr 2/2 GR, Wurm 5/5 G w/ Trample, Wurm 6/6 G
Folders EDH Playing
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