Sideboard

Artifact (6)

Sorcery (2)

Creature (2)


A little twist on the lantern control deck.

The biggest problem the lantern deck faces is the inability to finish out games under a time clock. I feel the addition of Tezzeret fixes this as his abilities are steller for this deck. His uptick allows us to look at our top 5 and pick any artifact and put it in our hand, this is a great way to find a missing lock piece or just another of our 9 way to mill. His downtick can turn our artifacts into beaters if need be, 5/5 bodies are nice, however this leaves them vulnerable to creature removal. His ultimate, however, should close out games by itself."Target player loses X life and you gain X life, where X is twice the number of artifacts you control." In a deck with 22 artifacts in the mainboard, this is often lethal.

Sideboard choices: grafdiggers' cage: this shuts off dredge decks as well as making snapcaster just a 2/1 flash.Ancient Grudge: against a mirror match or affinityGhirupur Aether grid: Just another way to try and close the game out fast, as well as an alternate win con if milling is not an option. (Such as in a match I played the other day where the guy had 3 copies of each of the original eldrazi titans)Galvanic Blast: An efficient creature removal or burn spell, metal crafter should always be live.Pyroclasm: pesky elves decks and their shamans that don't need to attack. Spellskite: This could be the sideboard card I cut as it's the one I've boarded in the least as often times the 2 in the main are well enough.2x sunbeam spellbomb: an efficient way to gain life if you are behind and unable to find a bridge, as well as a recurrable way to draw cards when used with academy ruins.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

25 - 6 Rares

16 - 7 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 1.38
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