The aim is to accelerate into a planeswalker or two and then spend the next few turns clearing up the creatures in play, letting the planeswalkers run away and build up an advantage then maybe locking down what is in play still with an enchantment or some similar effect.

About Last Stand - Sometimes, just sometimes, you'll play a long game from behind, unable to get your planeswalkers running and thus face-plant into the problem where you're light on ways to kill a player but have twenty lands in play. Twenty lands is twenty Swamps with Urborg, and that's "You're dead," with Last Stand, while having lesser uses at other times and just being powerful overall with this Domain mana base. It'll kill a creature, make some tokens, gain some life, filter a few cards through your hand...and occasionally just outright kill someone that didn't expect it. I think one 'unpleasant surprise' is in order for pretty much any deck, and I suspect opponents will be much happier that it's this goofy card than Obliterate again.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

32 - 0 Mythic Rares

48 - 0 Rares

6 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Emblem Elspeth, Knight-Errant, Emblem Sorin, Lord of Innistrad, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 C, Vampire 1/1 B w/ Lifelink, Wurm 6/6 G
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