The idea of deck is to have no nonland permanents in it (except for commander). Technically, 2 artifacts and 1 enchantment are nonland permanents, but I try to flip them into lands ASAP, so I don't consider them as breaking deck style. The way you play it depends much on your opponents plays. There are 12 mass removals of different kind to deal with opponents nasty permanents. There are no stupid infinite combos or locks (not fun). Nevertheless, we have many wincons:

  1. Get everything under control: Insurrection, Reins of Power;
  2. Approach of the Second Sun - too good not to add and fits the deck.
  3. Various others ways to win: use your opponents best things with Praetor's Grasp, Spelltwine, Rite of Replication, Bribery; punish them for having tons of creatures with Rakdos Charm; burn away with Red Sun's Zenith; big token generators Martial Coup, White Sun's Zenith

Also lots of manaramp (deck is very manahungry), self protection, tutors and spell recursion.

Deck is very fun to play if you have played it enough to know how to act in particular game situations. My winrate is quite high.

Manabase is a bit bad because I don't have money for ABU duals.

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Date added 9 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

54 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.95
Tokens Beast 3/3 G, Cat 2/2 W, Copy Clone, Soldier 1/1 W
Folders Clever EDH Concepts
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