Boy, I have no idea how this is going to run, or how it "should" run. It should be bad and janky haha. But there's a ton of interaction and control in my playgroup (fuggin' blue players) so the idea was to sleeve up the most powerful 99 cards in five colors that can't be countered. A very broad and unsynergetic theme to be honest. There are many cards with abilities that give uncounterable like Gaea's Herald . But if we can make a better 99 with each and every card with uncounterable it leaves the ability pointless. If it turns out it's just too bad or slow I will definitely opt to tune it for the staple ramp, card draw and consistency to perform and win without uncounterable. I have narrowed down my Commander options down to Jodah, Archmage Eternal to cast our big bois on the cheap. Ramos, Dragon Engine his second ability is the ramp we may need. Najeela, the Blade-Blossom if it turns out that the deck runs rather smoothly, we should have a healthy board state with a bunch of permanents that really don't interact with each other. She offers value in her first ability on top of buffing them with keywords then provides and allows for an extra attack step to put us over the top and win games. I suspect the deck will lack the conventional infinite combos, stax or other endgame tactics and finishers. Golos, Tireless Pilgrim he gives us much-needed ramp and turns that into easy cast multiple uncounterable spells. But yeah that's where I'm at at this point with this janky build so I really covet your feedback and help. Let me know what you think and comment any advice or your own experience with a similar build!

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

27 - 0 Rares

14 - 0 Uncommons

Cards 51
Avg. CMC 3.73
Tokens Emblem Chandra, Awakened Inferno, Morph 2/2 C, Zombie Army 0/0 B
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