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6: I've Got The Magic In Me

Commander / EDH*

Bingbing


Blue/White/Black - Control

Sen Triplets

An eclectic mix of cards with an artifactual spin. Stay alive using your stall and mass destruction until you can steal the game using one of your game-changing artifacts.


Themes:

  1. The Tutoring Toolbox - This deck is chock full of tutors - your plays are all late game, so make sure you last by searching for the answer to any threats you may encounter. Counter, Destroy, Bounce. Etc.

  2. Theft - Steal permanents, turns and hands. You monster

  3. Artifacts - Artifacts that play well with others (Darksteel Forge, Sharuum the Hegemon) and which punish others for not being artifactual (Ethersworn Canonist, The Abyss)


Haymakers:

  1. Magister Sphinx - Why beat them down slowly when you canjust axe their life to a quarter of its former value?

  2. Blightsteel Colossus - One hit kill is best kill.

  3. Memnarch - Kleptomania embodied.

  4. Mindslaver - Why are you hitting yourself? Serve with Hanna, Ship's Navigator for real "fun."


Pilot Difficulty: ****

Speed: *

Flexibility: *****

Creature Size: ***

Synergy: **


Tips:

Master transmuter can be used to save artifacts or cheat them into play.

Tezzeret can be used to search for 0 cost artifact lands for free for an extra land a turn.

Sen Triplets shuts down any form of your opponents' countermagic.

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Revision 6 See all

(9 years ago)

-1 Darksteel Colossus main
-1 Hero's Demise main
+1 Hero's Downfall main
+1 Swift Silence main
Date added 12 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

62 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.24
Tokens Angel 4/4 W, Copy Clone, Soldier 1/1 W, Spirit 1/1 WB
Folders Commander Pool
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