Creatures:
Scythe Leopard
first turn drop that gets land fall to hit hard early. He isn't incredibly important and acts as a good target for early removal to get it out of your opponent's hand.
Jaddi Offshoot
a great blocker that synergizes with the ramp to gain you life so you can survive while waiting for the bigger guys.
Elvish Visionary an early play that gives you a body and an extra card. If the board set up is right you can return him to your hand on your opponent's turn with sabretooth and draw some more.
Beastcaller Savant hastey mana dork that works great to make combos go off. You can equip him with Sword of the Animist to get a hastey attack into more ramp.
Gaea's Revenge
uncounterable and unkillable by nongreen targeted removal. A great 8 swing when you play him and complicates the board state for your opponent.
Pilgrim's Eye
an evasive target for kazandu counters that grabs you a land. You can bounce him with sabretooth to always hit a land drop.
Temur Sabretooth used mostly as a bounce effect, he also hits hard and becomes indestructible he works well to make this deck's combos hit hard.
Ulamog, the Ceaseless Hunger is a win condition. A large portion of this deck is built around ramping enough lands to cast him and to find him. Although he is just a "play him if you got him and win" card.
Oblivion Sower synergizes with sabre tooth and the retreats to mill more lands into your board. Possibly even milling the unwary opponent out.
SpellsFeed the Clan is easy to set off with all the beef being thrown around here. It helps keep you in the game long enough to get a combo started or play a big creature to get you started on your way to victory.
Explosive Vegetation Helps to ramp out lands and trigger a heavy landfall. If you've got
Sword of the Animist and a land in hand thats 4 lands to trigger your landfall. Add in late game
Blighted Woodland
and that's 6!Sword of the Animist is great for getting more lands on the board, making every turn allow you a landfall trigger, getting you closer to casting your big spells.
Retreat to Coralhelm
lets you scry 1 for every land you play until you have your combo ready to untap your savants and continuously play sower, visionary, or pilgrim's eye.
Retreat to Kazandu
gives you beef when you want it and life when you need it.
LandsForests and Islands. Using Basic lands allows the ramp to take an effective role.
1x
Lumbering Falls
It's fun to give him counters while he's a creature just for him to turn back to a land at the end of the turn. Since he's not awakened, he doesn't stay a creature which keeps him safe against all the sorcery speed board wipes. Hexproof is also value here. 1 of since he's mostly just there to provide a win con should the others be dealt with.
Blighted Woodland
is an uncounterable way to ramp a few lands onto the board.
SideboardAltar of the Brood It works well with all the permanents being placed early and often, even allowing you to use your opponents lands via Oblivion Sower
OverallThis deck when it plays well should be gaining lots of life, all the while allowing you to search for more cards, play big spells and mill your opponent. I tend to add multiple win conditions in my decks to allow room for error should one strategy fail.
Feedback and sideboard help is appreciated!
Remember to +1 if you like this deck.