Hey All,This is my first submission, but don't go easy on me! Anything anyone suggests for me ill take into consideration.

Basic idea of this, Simic Tempo/Aggro. iv only got to play like 6 games with it, and so far white has been my biggest issue. creature control stuff mostly, which already has me questioning dropping a couple for some counter spells.current win loss though is 4 win, 1 loss, one simultaneous scoop.

I got the idea, because my buddy got me to recently start up again, and he's really into commander, so i built a Gruul commander deck. i wanted something for regular play though, and being Blue is my favorite to play, i immediattly leaned toward it. i missed gatecrash and dragons maze completely, so when i first saw the elvolve ability i was immediatly attracted to it. i used to play simic a loooong time ago, and i thought why not. so i grabbed up all the evolvers i could find, trimmed down to the handful i have, and added some other things.

I started with the 2 one drop evolvers (experiment one and cloudfin raptor) and then of course grabbed the shambleshark's and crocanura's to suppliment them as the basis. then the elusive and renegade krasis, to keep up the evolution. then i realized after a bit, nothing would be big enough to evolve them eventually, so i started looking at moving the plus 1's around. bioshift is the main part for this, and has come in use more times than i can count.

Even with that, eventually they stop evolving, because everyhting gets too big. so i picked up the ooze flux, and experiment kraj, plus the biomancer, to keep making bigger things. struck by inspiration thanks to renegade krasis, i added a couple proliferates, so that, i could keep on adding the plus ones up.

sorry if my description is allittle weird, i havnt had to explain this to people before.

i played, a white soilder deck (win, turn 6 for 28 damage) a white knights (similtanious scoop) a blue white flying (win turn 12 for 14, after a few pinks for minor damage) my gruul, and a selsyena life gain deck (same time, win, gruul turn 5 for 16, selsyena turn 6 for 19) and my friends red/black/white commander deck (got past his isocrome septer/silence to hit for 35 on turn 17)

basically, im looking at improvement. i like the organic feeling, that i can just kinda immediatlly change where the main damage is coming from, and that everything kinda works togather, theres only a couple cards im currently skeptical on (giant/rampant growth, illusionist bracers) but i have no current ideas for improvement.

thanks for your time!

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played 2 games last night. won 1, scooped other on like 6th turn (no creatures after first hand)

  1. Played a rakdos minotaur and selsyena populate/life gainer. kinda a slow start game, wasnt getting what i needed, eventually got Master Biomancer and a Renegade Krasis on the board, follwed next turn by the Crowned Ceratok. equipped Illusionist's Bracers on the biomancer, and started dropping small things for a turn or two, using the Renegade Krasis as the copy target, so things came in big enough to evolve him, which kicked his ability. finally dropped Experiment Kraj and he came in with 11 +1/+1's on him, and played Vorel of the Hull Clade. next turn double kraj's counters with vorel, and then dropped an element-one and Shambleshark which came in as a 21/21 and a 22/21 respectivly, thanks to the bracers. swung for 48 on the rakdos, with tramps, and he bowed out. swung for 21 on the selsyena which got Foged. next turn, used vorel to double kraj's counters again, made him a 54/56 and then swung for game, total of 71, between him and the Renegade Krasis and the 21/21 Experiment One

also switched a Rampant Growth for a Divination

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Date added 11 years
Last updated 11 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

8 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.53
Tokens Ooze X/X G
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