A Bridge To Nowhere

Modern Defpotec

SCORE: 106 | 105 COMMENTS | 9515 VIEWS | IN 36 FOLDERS


Defpotec says... #1

As far as budget goes, I could always splash green for goyf. :P

April 12, 2015 7:42 p.m.

TheRedMage says... #2

Keeping up a honored tradition of splashing green for exactly goyf and Ancient Grudge in the sideboard, as illustrated by decks such as Splinter Twin with a green splash for goyf, Affinity with a green splash for goyf, Delver of Secrets  Flip with a green splash for goyf and Burn with a green splash for goyf.

April 12, 2015 8:40 p.m.

r0Wn says... #3

Given that the top decks in modern right now are Junk, Twin, Red Deck Wins, Affinity, and Amulet, what would you say are your toughest match-ups?

April 20, 2015 12:05 a.m.

Defpotec says... #4

In order of difficulty, here you go:

I haven't had the chance to play this deck against affinity... I feel like I would run out of gas early game 1 and I'm not sure how much my sideboard would help game 2.

Junk can be rough, especially if they're running a lot of Abrupt Decay. I've found that playing against a Siege Rhino based deck is all about sequencing correctly so that Ensnaring Bridge is what stays on the field.

Jund (not tier 1 at the moment, I know) makes me pilot this deck more like a normal burn deck, only dropping permanents other than Isochron Scepter when absolutely necessary. Once they see that my deck is more or less a watered down burn deck against them, they like to remove my burn pieces. However, I've managed to win two out of my three matchups against lili and bob.

Amulet is an annoyance. Their primary win condition really isn't much of a problem, as I usually have an Ensnaring Bridge before they pull out their giant. The real problem is Hive Mind + Summoner's Pact . I have no idea what to do with that except be faster myself or destroy Hive Mind.

Twin hasn't ever been a problem. Perhaps I've just been lucky with my burn spells. I've always had enough to kill an exarch before he goes infinite or played Isochron Scepter + Silence to which it seems they have no response game 1... Haven't been able to see the response when a Ghostly Prison is dropped on them, though.

RDW is pretty easy for me to defang. It's exactly the type of deck my deck was made for. Depending on the depth of their burn spells, I'll usually dump my hand of burn spells to keep the board clear, drop an Ensnaring Bridge, then Isochron Scepter, and get to work on the race.

April 20, 2015 10:08 a.m.

Emorelleum says... #5

There are a few cute things you can sideboard in to avoid death by Hive Mind. Since amulet bloom decks run next to no creature removal, you could consider Nivmagus Elemental or Judge's Familiar. If you really feel like going over the top, you could also consider Nevermore, with the added bonus that it blanks Abrupt Decay.

April 20, 2015 11:35 a.m.

Defpotec says... #6

How would you suggest I shuffle my sideboard for room for Nevermore?

I feel pretty strongly about going creatureless as games go long and my opponent draws into removal while Ensnaring Bridge usually makes it impossible for creatures with more than one power to attack... Judge's Familiar could work, but only for certain matchups as card draw frequently hurts.

April 20, 2015 11:47 a.m.

Defpotec says... #7

I'm also thinking about replacing Chandra, Pyromaster. Anyone have any suggestions?

April 20, 2015 11:48 a.m.

Venti says... #8

I'd go for Disenchant in the sideboard over Wear / Tear, simply because you can stick it on a scepter and really ruin an artifact/enchantment deck's day. More personal preference than anything.

As for replacing Chandra, Pyromaster, maybe consider Elspeth, Knight-Errant? Generates tokens which can block and sneak past your bridge, and her ultimate makes your whole setup with Ensnaring Bridge, Isochron Scepter and Ghostly Prison almost impossible to get rid of.

April 20, 2015 3:27 p.m.

TheRedMage says... #9

Venti, Disenchant is not modern legal. Also you can absolutely stick Wear / Tear under a scepter since at least one half has converted mana cost 2 or less (well, both do, but you only need one half for it to be imprintable.)

April 20, 2015 4:13 p.m.

Venti says... #10

Disenchant is modern legal. I just wasn't sure of how Isochron Scepter works with fuse cards. Further reading reveals that you can cast either half with the scepter, but not both. So Wear / Tear is indeed the better choice in that case.

April 20, 2015 4:30 p.m.

TheRedMage says... #11

Wow, I didn't know it had been timeshifted. Go figure.

Yeah, basically when you imprint Wear / Tear on a scepter it will functionally work the same as a Disenchant (you choose to cast Tear and destroy an artifact or to cast Wear and destroy an enchantment) except that if you are actually casting the card from your hand there is this once in a thousand matches chance that you can fuse it and do both a la Hull Breach. Also one of the two halves is only one mana.

So yeah, Wear / Tear is marginally better in pretty much all decks with both red and white in them, although only by a bit.

April 20, 2015 5:49 p.m.

Emorelleum says... #12

For shuffling the sideboard, I would consider removing an Anger of the Gods. In my (admittedly limited) experience, it is tragic to have more than one sweeper in hand. Unless you are having a really really really bad time against tokens or bogles, having multiple sweepers can slow down your game-plan.

April 20, 2015 5:54 p.m.

Necrotize says... #13

Spellskite maybe? Probably not mainboarded though. Basically there in case you lock down a game with Scepter because at that point, in comes the artifact removal, and it sure would suck to tap out for scepter, exile a card in your hand, then have it removed, getting 3 for 1'd.

Take my suggestions with a grain of salt, I don't play modern much except on Cockatrice occasionally so I could have no idea what I'm talking about. Your deck's name just caught my attention so I figured I'd come +1 it :P

April 20, 2015 6:39 p.m.

toxicliam says... #14

A card I would love to see with scepter is Angel's Grace. The rage quits I can expect.

April 20, 2015 7:48 p.m.

Defpotec says... #15

Elspeth, Knight-Errant looks like it'll work great. I just bought most of this deck- minus shocks and fetches because money- on MTGO (Yay, an upgrade from untap.in!), and decided to try two of them. Haven't had her survive landing on the board, but I definitely like her in theory.

Spellskite actually looks great. It strengthens my burn match up in addition to slowing control and targeted removal. I might make an exception to my ideal of no creatures for Spellskite.

I'm not sure I'm a huge fan of Angel's Grace. The only deck I can think of that this really helps against is storm... Most other decks can repeat what it did last turn to kill me, and it would tax me per turn to not lose, and that's what Ensnaring Bridge is for. Additionally, it would use an Isochron Scepter that I'd prefer to slap a burn spell or Silence onto.

April 20, 2015 10:17 p.m.

KillDatBUG says... #16

Path to Exile seems like a rather major oversight. Certainly is much better than Oblivion Ring, which is terrible against Abrupt Decay.

May 16, 2015 7:03 p.m.

Defpotec says... #17

Path to exile is only good for me late game. I really don't want to accelerate my opponent when I'm gritting my teeth and pushing through the first five turns. Also, if they're Abrupt Decaying my Oblivion Ring, I have a bad enough board state that I'm losing anyway- they should have better targets.

May 17, 2015 12:25 p.m.

Jg112 says... #18

What about Chained to the Rocks as an alternative to Path to Exile? Same cost, a little slower to cast, but without the mana ramp.

May 17, 2015 3:19 p.m.

Defpotec says... #19

I feel pretty happy with Oblivion Ring's catch-all nature game one. Chances are that I will side it out for something better suited to my opponent's deck game two, but I haven't been disappointed so far.

May 17, 2015 4:01 p.m.

Hurts2Pee says... #20

You should add Monastery Swiftspear for extra aggro against control

May 18, 2015 1:26 p.m.

Defpotec says... #21

Aggro doesn't really help me in this deck. Ensnaring Bridge's effect is global, so it'd take a fair deal of finesse to get Monastery Swiftspear to work.

Also, I'm going creatureless in this deck specifically to make my opponent's removal turn to dead draw. I've considered trying loading my sideboard up with efficient creatures to make this into a regular burn deck game 2, but I feel like the hate cards are a safer bet here.

May 20, 2015 1:03 a.m.

Hurts2Pee says... #22

but the thing about swiftspear, is that it's low commitment in a game, and anyone spending even a quarter of their mana to get rid of a 1 drop is a waste unless you are playing 3 spells per turn to pump swiftspear into a 4/5 1 drop. Monastery Swiftspear isn't nearly as bad as Young Pyromancer for your deck

May 20, 2015 8:58 p.m.

Defpotec says... #23

ChiefBell, Femme_Fatale, here's my deck!

May 21, 2015 9:37 a.m.

sirbar says... #24

God damn you have mastered the dark arts! Beautiful and loads fast, nice job! The deck looks awesome, more controlling version of burn, not my style but gotta give you style points.

May 24, 2015 11:50 p.m.

Defpotec says... #25

See, I almost called this deck "Controlled Burn", but this name stuck with me more. I'm glad you like it!

May 24, 2015 11:52 p.m.

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