Sideboard


Greetings stranger, and welcome to the Planeswalker version of Jodah's plan to unite the Multiverse in diplomancy through submission xD - The Strat: Get ever increasing cumulative benefits off ramp, draw & removal from Walkers while "Cascading" into well-curved/synergetic Legends that cover a swiss-army approach to abilities.

"Get to the Popper" quickly with assists increasing Walker Ult likelihood OR slam home with an ever-increasing 1-sided Coat of Arms; your opponents will be stuck between that rock, and a hard place. ;)

Let the battle of tempo & pressure begin! 8)

Alters (more to come):

Vampiric Tutoraltered - Batman

Demonic Tutoraltered - Joker & Harley Quinn

Atraxa, Praetors' Voice = Staple Walker assist, and quite possibly the best beater in the deck outside Trample.

Carth the Lion = Speaking of "-" abilities; keep them around for even more + accel towards pops quicker AND replace them as icing!

Displacer Kitten = Most of our Friends have some of the Best "-" abilities out there, so multiple uses can be devastating.

Esika, God of the Tree   = Swing fat + defend all your Friends, AND save mana for more Spellsling. Free spells to boot after a 5cmc Cascade!

General Ferrous Rokiric = High count of multicolor + Cascading = quite a lot of statues for surprise go-wide.

Hajar, Loyal Bodyguard = Much like a Kenrith deck, every King needs his bodyguard, especially if he saves his ranks from a grim fate EVERY turn with Muldrotha.

Kellan, the Kid = Who else can see actions fast enough to blast out threats in between Cascades? Only an ace-gunsliger! The more "bullets" in hand, the greater the odds he slips in a missing Super-Hero to finish the fight.

Kutzil, Malamet Exemplar = SO much value for 3cmc; 1/2 Grand Abolisher + extra draw off hits from any Legendary.

Lotho, Corrupt Shirriff = Making mad returns from his bribery skills; ever fueling the cause of Righteousness. Gets my vote for best low-cmc ramp Legend. ;)

Muldrotha, the Gravetide = Those who play her know how powerful it is to have instant access to a limited Yawgmoth's Will every turn... one of the greatest threats out there mid-to-late game.

Pippin, Guard of the Citadel = A welcome addition to the family of "proactive crackbacks", our Shireling is true to his word, keeping his kin alive while sticking it to anyone who'd dare knock at the gate!

Pramikon, Sky Rampart = Nothing aggravates a fellow aggro deck like saying "Nope" to their ability to kill your Walkers. xD

Ragavan, Nimble Pilferer = Of all the 1-drop Legends, there's none that garner as much attention as the monkey; especially if he's beefy & gets you a Mox Amber too!

Reki, the History of Kamigawa = Easier to cascade into than Jhoira, he'll keep the spell-slinging fueled better than anything!

Rona, Herald of Invasion   = Speaking of loot-draw, Rona is the best choice, filling the yard for a Primevals' bomb AND becomes the most vicious beater, stealing a card from your opponent should they even try to block.

Shanid, Sleepers' Scourge = The deck's 2nd best Lord effect, giving the field evasion while netting our 3rd "cast = Draw" trigger.

Skrelv, Defector Mite = Generating all the threat? What better way to dodge removal AND smash in with your greatest body, than with a Legendary Mother of Runes (& the Toxic is great for any Proliferate).

Sisay, Weatherlight Captain = Easy-mode activate... unanswered? How should we finish? see "True Combos"

The Peregrine Dynamo = Another Rings of Brighthearth, albeit 1 use per turn, but can target Triggered abilities & nets a cascade.

Tomik, Wielder of Lawfoil = Any Flying protects Walkers well with Jodah... but how about one that doubles-down by bolting them & drawing for tipping the scales. + Early beats with Vigilance push his calibre further.

Valentin, Dean of the Vein   = What's to say about how much you can push a single mana-pip these days: Harder to block beater with Jodah out? Check. Gain a bunch of life each turn? Check. Stop your opponents' yard shenanigans & make your own go-wide strat at the same time? Check! + Teferis provide the fuel to play the Overrun on the backside.

Vorinclex, Monstrous Raider = Give your Doubling Season a cascade trigger and screw over opponents' plans; at top curve, he's well worth it since many of the Walkers will instantly win the game when he sticks.

Aminatou, the Fateshifterfoil = Share the gifts that keep on giving; Walker sub-Ults! Pure utility, from setting up better Cascades to powering some of the best True Comboes. + Sometimes you just need that artificial Vigilance or extra spells off Muldrotha, the Gravetide too.

Ajani, the Greathearted = Buff your Heroes AND Friends at the same time + save defenders for everyone's protection.

Dack Fayden = Stealing early ramp, nabbing a key piece, and just filling the yard nearly as good as Rona (Primevals', Titans & Kethis love).

Dihada, Binder of Wills = Net all the extra mana on that yard fill + save your most important piece, then boardwipe and keep it going.

Garruk Wildspeaker = Accelerated brutality in a small package. That's it... sometimes the best answer is a simple "Smash!" ;)

Kaya the Inexorable = Worried about your most valuable Heroes?... Not anymore! She'll save it (anything but "tuck") while creating a decent blocker. To back that up comes the best form of spot removal, plus an Emblem that guarantees you'll be in the game, even after our next Friend has done his deed.

Mila, Crafty Companion   = As if the 3cmc side wasn't enough to net bebefits off your opponents attempts to stop you, our Lukka's a real menace of the table; quickly taking out his prey with graveyard Sneak Attack & generating serious threat from a quick-acquired Warstorm Surge!

Minsc & Boo, Timeless Heroes = "Go for the eyes Boo!" When you're rocking the biggest Hamster outside Voltron, people get scared... Especially when its pulling double the threat from a good hit + Fling that draws as good as it gives! (this thing will single-handedly win matches in our Legacy Cube =O)

Nicol Bolas, Dragon-God = A backup to all abilities you've generated, equally good hand-pressure, and a DEVASTATING ult... there's a reason they call him the "Scourge of the Multiverse".

Nicol Bolas, the Ravager   = Turning a bad situation worse, you've got a utility boss waiting in the winds with all you could ask for: Draw, Removal, Rez and put a player on ice!

Oko, Thief of Crowns = Of course HE's here... Friends don't let Friends drive without a little Deer Hunting. xD (Jodah's field will eat them all day!)

Tamiyo, Compleated Sage = She's got a recorded backup of any threat that gets answered, with a nice defense option & spellslinging assist book to boot!

Tamiyo, Field Researcher = Decent draw machine when your plan is to beat face, and can keep threats at bay with the best of them.

Tamiyo, Inquisitive Student   = "The early bird gets the worm", solving Clues while becoming early protection for her friends... lets keep that Constant Mists alive yeah? + comboes nicely with her 4cmc variant to finish the game when Ults are on the table

Teferi, Hero of Dominaria = Straight forward control; Draw + leave answer mana open, "tuck" a threat, and an Ult that becomes VERY hard to win through!

Teferi, Master of Time = A constant annoyance to anyone out to slay Walkers! Warranted too, since I've seen him pop Turn 4... and its on the record that Time Stretch will end games. ;)

Teferi, Time Raveler = Don't have to worry about getting countered or fogged, when they can't counter or fog. ;)

Teferi, Who Slows the Sunset = Deceptively unassuming guy who always seems to look like: "I ramp a little and draw a little, there's bigger threats to concern yourself with"... when he actually generates as many Infinite routes as Tezzeret! (ex. Bloom Tender + Chainveil)

Tezzeret the Seeker = THE toolbox of toolbox Walkers! Any assist at all means a sudden Chainveil is in play with him alive to untap it AND whatever ramp you can grab. He's got you covered: Compass, Silent Arbiter, Rings, Peregrine Dynamo, Ichormoon... the list can be phenomenal!

Ugin, the Spirit Dragon = When all else fails, and the prospect of survival seems grim... snatch it back with the Savior of Tarkir!

Venser, the Sojournerfoil = My favorite character from the old days, is also one of the most staple cards for Superfriends. A true all-time Lead Assist champ that will restore the most hobbled of Walkers, redo ETB triggers, and outright KILL an opponent if you've gone with the Hero strat.

Vivien, Monsters' Advocate = When you're 1/2 Aggro 1/2 Walkers, it pays to have a few that assist both. Casting Jodah & getting any number of powerful creatures to help the strat can shift the balance immediately (plus extra spells off the top/checking before cracking a fetch ain't bad either).

Vraska, Betrayal's Sting = Proliferate + Phyrexian Arena + removal that checks even the hardiest of bodies (looking at you Blightsteel Colossus / Ulamog, the Infinite Gyre) & a nasty alt-wincon that any Superfriends connoisseur would scoop up!

(note No Doubling Season, it isn't Legendary & we have Vorinclex instead)

Sisay, Weatherlight Captain with just Jodah = 9/9, able to quickly tutor out many of these while Cadric, Soul Kindler makes most of them even easier by creating the duplicate effects himself.

Teferi, Who Slows the Sunset + The Peregrine Dynamo + rock & land (also Bloom Tender / Faeburrow Elder & The Chain Veil)

Aminatou, the Fateshifterfoil + Nicol Bolas, Dragon-God + Oath of Teferi (add Mikokoro, Center of the Sea for alt-win)

Tezzeret the Seeker + The Chain Veil + Timeless Lotus/Chromatic Orrery

Teferi, Time Raveler + Displacer Kitten + Mox Amber/Sol Ring

Wrenn and Six + Otawara, Soaring City + Nevinyrral's Disk

Liliana Vess + Nexus of Fate *list* + Carth the Lion / Proliferate (just once per turn is enough)

Venser, the Sojournerfoil + Tamiyo, Collector of Tales + Time Warp (or just use him + Garruk Wildspeaker to beat opponents senseless)

Final Showdown + Tamiyo, Collector of Tales + Muldrotha, the Gravetide

The Shocklands form a Panorama: Steam Ventsalteredfoil - Sacred Foundryalteredfoil - Godless Shrinealteredfoil - Overgrown Tombalteredfoil - Breeding Poolalteredfoil - Hallowed Fountainalteredfoil - Temple Gardenalteredfoil - Stomping Groundalteredfoil - Blood Cryptalteredfoil - Watery Gravealteredfoil

https://www.youtube.com/watch?v=ZDcOQGM_Z30

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