One of the biggest advantages of being a control deck is having all the answers. You don't have to guess. You just play them all. Sideboarding with this deck generally isn't too difficult because we aren't trying to transform, we just bring in whatever hate we need.
Dredge
Dredge is gross. It dodges most conventional hate because everything is chucked into the yard and recurred. Ick(orhid). Here's how we deal with it:
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Jace and Dack as games usually won't last long enough for them to build an advantage.
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Lightning Bolt and Fragmentize as they don't run any targets for them.
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Pyroblast as they have a very small amount of blue spells to interact with, and our other counters take care of that.
Rest in Peace is the most encompassing hate cards for dredge, and it pretty much locks a win if it resolves. It is a huge benefit of splashing white in this deck.Ravenous Trap will always be free, so it is a good way to knock out their yard before they go off. Grafdigger's Cage keeps them from recurring Narcomoeba's and Prized Amalgam's.
Shops
Shops decks play a bunch of robots that will lock you out of the game, and then they beat you in the face with them. Here's how we deal with them:
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Wear / Tear is our catch-all artifact destroyer. Hurkyl's Recall gets us a turn to get our engine running and try and draw into our combo. Lightning Bolts come in to deal with lock-pieces that come in the form of creatures like Lodestone Golem and Phyrexian Revoker.
Oath
Oath decks play Forbidden Orchard to give you creatures and then use Oath of Druids to let them mill into either a Griselbrand or Niv-Mizzet, Parun. They will generally be in a blue control shell to find and protect their combo, so we bring in the following:
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Lightning Bolt because they don't usually run a lot of targets for it.
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Snapcaster Mage because he gets rendered useless by the Cage.
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Assorted draw and/or counters, depending on the specific build.
Wear / Tear comes in to support Fragmentize in destroying Oath before they have the chance to go off. Another upside is that you can Fuse it and take out a mana rock as well. Grafdigger's Cage just shuts down their deck all together. We can still win with it in play, we just need to make sure we sacrifice it to Tinker and have a Time Walk available so they don't get another upkeep. Finally Pyroblast comes in for protection, and also to take care of annoying things like Oko, Thief of Crowns.
Hatebears/Midrange
The fair decks of vintage. They are just there to slow you down, turn creatures sideways, and get it in. They are generally Mono-White, and are built around Thalia, Guardian of Thraben. They try to lock us out and beat down (kinda like shops). Here's what we do:
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Wear / Tear is a card that takes care of both Null Rod and Stony Silence at the same time. Lightning Bolt takes down the creatures that hurt us the most. Pyroclasm is an awesome board sweep against them, considering how many 1-2 toughness creatures they run. There is a Sultai variation based around Leovold, Emissary of Trest. We avoid Pyroclasm because they have a lot of creatures with more than 2 toughness, but we add in Pyroblast.
Combo
There are so many flavors of combo decks in vintage. The two most common right now are PO Storm and Doomsday just to name a few. What they have in common is that they are both blue decks and they both run lots of artifact mana to go off ASAP. We are usually pretty well set-up against these decks because we have so many answers, but we do bring in a few cards:
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Lightning Bolt as these decks don't run many creatures.
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Fragmentize because there aren't many relevant targets, especially at sorcery speed.
Hurkyl's Recall is great against PO decks as we can cast it in response and then they can't draw any cards. Pyroblast is good for both as they are both blue based decks, but won't likely come in against PO just because our other counters are just better.
Big Blue
The mirror match. Who will out draw and counter more? These can be some of the most intricate games we will play. We can bring in a couple cards to help out:
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Completely dependent on the build. They have different draw spells, responses, engines, and win conditions.
Pyroblast has tons of targets in this deck, so that is a no brainer. Lightning Bolt is there to take care of Jace or Dack, or any number of creatures like Delver
, Young Peezey, Mentor, Snappy or Bob.