Figuring out how to play UR on a budget, Wandering Fumarole is the first thing we miss, we lose a whole lot of firepower without it, so we need more control.
Gameplan
Burn/bounce anything the opponent drops and it's all good, Thermo-Alchemists are killed as quickly as they come and that's where Bedlam Reveler makes a living.
Bouncing any of our creatures to save them isn't always a bad idea either. Same goes with Unsubstantiateing our own spells for an extra cast for an Alchemist ping or Reveler's prowess. Clutch of Currents and Fiery Impulse are great for that.
Fevered Visions and/or Thermo-Alchemists are often pulled out for games two and three when we're usually facing faster paced decks and damn Bant creeps.
Niblis of Frost, Dispel and Fiery Impulse are always coming up for added control.
Tweaks
Clutch of Currents looks out of place, but I've been put against aggro quite often and those brought some cheap tempo gains.
I'm still torn on Tormenting Voice, it works great with Fiery Temper, but having Anticipate and Fevered Visions along with it makes me feel like I'm using too much draw when I could use more burn.
The funny stuff
Funny stuff I haven't tried include:
Cryptolith Fragment
/Aurora of Emrakul - Seems great at first, but a fourth turn extra mana that makes the match a little shorter doesn't look as promising as it should.
Fateful Showdown - The burn version of Bedlam Reveler seems to be worth a try.
Rise from the Tides - Looks like a pretty capable wincon, but I'm not sure about it.