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A *Foil* Royal Masquerade

Commander / EDH BRG (Jund)

Dickified


So...the basis of this deck has become "EDH can become boring if the same theme comes up too often" and so I do not tutor that much, the format is 100 cards and tutoring while others don't makes for lopsided games. If everyone is tutoring it just takes longer than it needs to. Some cards are just hilarious, Twin Flame, Living Death, Myojin of Life's Web, Gray Merchant of Asphodel, Xenagos, God of Revels Flamerush Rider , Humble Defector, Reiterate.

Some cards are too good for EDH. See Sol Ring (my nemesis), Boundless Realms.

Strong game changing jund cards are, Sire Of Insanity, Ruric Thar, the Unbowed, Necropolis Regent , Vigor, kessig wolfrun , dark imposter . These cards are board warping, but often not game breaking. Combinations of more than one can be, but with reduced tutoring, it is more random and simply nice if it happens.

When I win a game of casual magic because of a single card or combination, I look at that combination and truly ask myself if I actually want that combo in my deck. Dualcaster Mage used to be in the deck, until I realised that with another creature out you can cast Twin Flame targeting your onboard creature. Respond to your own spell with a dualcaster mage and copy the twin flame. Target the dualcaster with the copy, and you'll make a loop that can be broken by targetting the first creature you had onboard. infinite dudes and swing for the win. This was funny the first time but infinite combo's are also my nemesis.

Until next update, ttyl

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So this time I won by playing Warp World...you may ask why, and the reason is that Eye of the Storm was out, and so when someone casts and instant or sorcery, you exile it and cast a copy of everything exiled by eye of the storm. My friend decides to reverberate my warp world creating 3 warpworlds, then a friend plays an instant, meaning on the stack are 4 Warp World triggers, so now we cycle through everything, and every time Vicious Shadows was out I tried my hardest to kill creatures and by doing so deal damage to opponent. Unfortunately player 3 was only on 2 cards in hand, anyway, book keeping nightmare, but everytime lands were produced by warp world I would omminously tap them for mana. With that mana I play Genesis Wave... it was disgusting.

Everything is done and a friend instant speed board wipes during combat phase :( I had gutter grims so wasn't really fazed, 22 x 22/22 wasn't bad, until another player also board wipes my tokens away by destroying all permanents. In response Phyrexian Reclamation bringsto my hand hellkite charger and rubblehulk. Player three is the only player still in the game other than me, buthe has two Maze of Ith untapped. I have just the right amount of mana, and just the right amount of red (all seven mountains) to summon the Hellkite Charger, swing three times with his ability and blood rush him with a rubblehulk for 2 power over lethal!!!!

Good Game

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Date added 11 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.38
Tokens Copy Clone, Dragon 1/1 RG, Elephant 3/3 G, Emblem Garruk, Caller of Beasts, Insect 1/1 G, Morph 2/2 C
Folders EDH Jund
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