A Kingdom Betrayed [Sedris EDH]

Commander / EDH malincar

SCORE: 3 | 17 COMMENTS | 716 VIEWS | IN 2 FOLDERS


Lasor says... #1

U r a faget kill urself

August 12, 2015 10:36 p.m.

BB_XIII says... #2

Looks cool and unique +1.

Not sure exactly how well it will work but I like running Teferi's Puzzle Box in EDH because it helps me cycle through my deck. It especially comes in handy with a multi-colored deck when I don't have what I need in my hand. It gets annoying fast for other players too if they have a good hand.

August 12, 2015 10:58 p.m.

malincar says... #3

Thanks for commenting, BB_XIII!

Although Teferi's Puzzle Box is neat if I'm always going to have stuff to throw down, I think I'd rather run Lim-Dul's Vault if I'm worried about being in a land pocket or something. My main problem with Teferi's Puzzle Box is that in this deck, I'm running very few noncreature, nonland cards, so for example I'll want to hang onto a Cruel Ultimatum if I draw it a turn or two before being able to play it. Being able to sift through and select what I need is something this deck is lacking though, so I'll see if I can't make room for something like Lim-Dul's Vault. When this deck starts to go off, the idea is that I'll be drawing a lot of cards, so being able to see what my next few draws are potentially helps a lot. Thanks again for the suggestion!

August 13, 2015 12:05 a.m.

chilbi says... #4

Hi mate - thanks for the comment on my Sedris deck. You're right my build is quite different from yours since it's focus is less on unearth but more on punishing people via Megrim and the like.

But since you seem to have some serious Unearth-action going on here - ever thought on Traumatize and / or Training Grounds to get things going even more massive?

+1 from me, cheers!

August 27, 2015 2:21 p.m.

malincar says... #5

chilbi, thanks for the comment.
I did seriously consider using Traumatize, but since I'm not running Crucible of Worlds, it could cause serious problems for me. I'd totally run one if I had unlimited disposable income.

As for Training Grounds, unfortunately it doesn't affect Unearth's cost, since the Unearth ability is given to the creatures in the graveyard, and you don't "control" creatures unless they're on the battlefield. The suggestion has merit though, so I'm going to try running a Heartstone instead.

August 31, 2015 4:58 a.m.

chilbi says... #6

Sorry about the Training Grounds - you're perfectly right here. And even though I'm happy that you liked the idea I don't actually think that Heartstone could come up with what TG promised... still if you happen to try it out, keep us updated how it went!

August 31, 2015 3:25 p.m.

Mr_Indigo says... #7

A minor comment on Sundial.

It's not that it doesn't make the end step happen.

What you do is move to the end step, and all of the delayed triggered abilities go on the stack. You then activate Sundial.

It tries to end the turn, which exiles everything on the stack including the delayed triggers. You go to the end step again, but as the delayed triggers have already triggered, they don't trigger again and so you go to cleanup and pass the turn, with all your creatures still in play.

September 1, 2015 7:39 p.m.

malincar says... #8

You're absolutely correct, Mr_Indigo. I felt like those were almost the same thing, but I guess it's important to mention that the delayed triggers do get exiled. I'll edit it in the description.

September 1, 2015 9:58 p.m.

Daedalus19876 says... #9

Hmmmm. Looks interesting! I actually intended to build Sedris for a while, though I chose to go with Marchesa, the Black Rose in those colors.

The normal way to play Sedris is to use him as a very powerful reanimation general. Such an approach entails having many large creatures with major ETB effects, which can be unearthed for profit and/or to attack. You already have included many of the best cards for that archetype, but remember that if you want to play that way, Elixir of Immortality isn't entirely a good thing for you.

A couple cards that would help with this strategy would be Wake the Dead (absurdly powerful triggerer of ETB effects), Animate Dead, Dance of the Dead, Necromancy, Cauldron Dance and perhaps Makeshift Mannequin. I would suggest Corpse Dance, because it's amazing, but it honestly is too much work keeping your graveyard in order imho.

Exhume can be amazing depending on what decks you're playing against, Beacon of Unrest hits both artifacts and creatures, and Dreams of the Dead is a nice forgotten card if you also have a way to flicker your creatures. (Speaking of flickering, Voidwalk needs to find a place here.) And Phyrexian Delver can be unearthed to return something else permanently.

And Rhystic Study should be in every blue deck, if you own one.

But, to use your commander or any reanimation tools effectively, you need three more things!

First, a method of getting creatures into your graveyard. I prefer milling myself (as you can see from my Sidisi deck, hehe), but discard also works well. Traumatize and Mirror-Mad Phantasm are great for the former (though Mirror-Mad's ability will NOT work if you've unearthed it). For the latter, try finding a free discard outlet like Putrid Imp? There aren't many good ones (Mind Over Matter is far too mana-intensive) but any that are on creatures can be unearthed then used, fueling further unearth. And finally, Buried Alive must go in every Sedris deck, no exceptions.

Second, you need big creatures! You have many good ones, but you could use a couple more. The list of good ones is far too long to give here, but go on gatherer and put search constraints that the cards can't be green or white, and that it must be a creature with mana cost of >= 6, say. You'll find some interesting stuff. Off the top of my head, Tyrant of Discord, Molten Primordial, Kederekt Leviathan, Sidisi, Undead Vizier, etc. You'll get a lot more to play with when BFZ comes out, haha!

And finally, you need a way to dodge graveyard hate. Unfortunately, this is near-impossible in these colors. Witchbane Orb and Orbs of Warding can protect against SOME hatred, but I don't run them very often because they just never seem to show up at the right time. Your milage may vary, though!

But now is the hard part...what to cut? Some of the card in this deck don't seem to fit in with your strategy, or are just bad in EDH. Etherium-Horn Sorcerer seems...meh, since you don't get anything from reanimating him. If you had a way to consistently give evasion, Malignus would be amazing, but without it, it's just big. Without infinite combos, I'd replace Niv-Mizzet, the Firemind with Arcanis the Omnipotent. I am not sure if Conjurer's Closet gets around the exile clause from Unearth - if it doesn't, well, it's not bad anyway. I'm sad to say it, but Unscythe, Killer of Kings is pretty bad - too expensive for its effect, and tends to just eat tokens. Vorrac Battlehorns is a dead draw without it, and a meh draw with it. Heartstone does not reduce Unearth costs, unfortunately. Think Tank is okay, but it could be replaced if necessary. I never liked running Cruel Ultimatum just because the mana cost is nigh-impossible, but if you think you can reliably play it, it's AMAZING.

Oh, and re:landbase, I find that Command Tower, Forbidden Orchard, City of Brass, Mana Confluence, Terramorphic Expanse, Evolving Wilds, Exotic Orchard, the appropriate Shard/Wedgeland, plus basics pulls its weight. If you have fetches and shocks, they're amazing (but I'm a total cheapskate). A few of the ETB-tapped dual-lands could be cut from your deck, maybe.

Oh, and check out http://www.edhrec.com/ - it's an amazing resource to fond good cards to add!

Hope this all helped! :)

September 13, 2015 1:14 p.m.

malincar says... #12

Actually, I'm pretty sure Heartstone does, in fact reduce Unearth costs, since the actual Unearth ability belongs to the creature cards in the graveyard:

702.83. Unearth

    702.83a Unearth is an activated ability that functions while the card with unearth is in a graveyard.

As it is an activated ability, and Heartstone does not specify a zone (i.e. battlefield), it should reduce the cost by .

Going back to more pressing matters, you've made a number of excellent suggestions and actually addressed a few things I knew weren't working as well as they could, but was hesitant to change. Thanks again, Daedalus19876.

September 14, 2015 2:43 a.m.

Daedalus19876 says... #13

I checked other rules forums, and they said that the "creatures" referenced on Heartstone do not include creature CARDS in the graveyard (which is how they would be referred to if it worked like that - check out the templating on Necrotic Ooze).

Source: http://community.wizards.com/forum/rules-qa/threads/2026741

Regardless, glad to help :)

September 14, 2015 2:51 a.m.

Daedalus19876 says... #14

(In case you don't want to follow the link, the relevant ruling is

200.9. If a spell or ability uses a description of an object that includes a card type or subtype, but doesn't include the word "card," "spell," or "source," it means a permanent of that card type or subtype in play.

Interestingly, Necrotic Ooze theoretically gains their unearth abilities, but can't use them since it's only able to be activated from the graveyard.)

September 14, 2015 2:53 a.m.

malincar says... #15

Aww, that's lame. But informative!

September 14, 2015 3:14 a.m.

chilbi says... #16

That's the way [a-ha, a-ha], I like it! +1 from me and maybe Corpse Augur is worth a thought. It seems like a great draw engine as long as you can control the loss. Whip of Erebos might be your new best friend in that regard too.

November 24, 2015 4:25 a.m.

malincar says... #17

Honestly, the card this deck needs most is Blade of Selves, but as you mentioned, Corpse Augur is certainly worth a thought. The trouble with paying large sums of life is that in my meta, this deck tends to be targeted since the players involved want to be rid of it just when it starts to pick up steam (usually around turn 6-9).

November 25, 2015 10:43 p.m.

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