My attempt at a Kykar storm deck. It comes with draw spells that cost to increase storm count, an artifact bounce package, and some fun storm finishers (such as Ral, Storm Conduit and Thousand-Year Storm + 5 to 6 draw cards).

In my playtesting it's gone infinite (or combo'ed off enough to win) around turns 5-10 with 6 and 7 being quite common.

My gameplan is to play Kykar early and then build up enough spirits to combo and win. Simple. Luckily in my playgroup no one has removal (I've literally never seen anyone play a removal card, bar me playing O-Ring)

Hope you find it interesting and give it an upvote and a comment if you feel like something could be improved. It's all proxied so don't worry about cost.

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Top Ranked
Date added 5 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

52 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.90
Tokens Spirit 1/1 W
Folders 3 Colour EDH Decks
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