Young Pyromancer & Monastery Mentor: Our key cards, providing us tokens for every spell we cast. The old master from the monastery gives us tokens that come with prowess. Cavern of Souls protects our Humans from being countered.
Bedlam Reveler: Lategame enabler providing card advantage.
Raise the Alarm: Getting three tokens for 2 Mana seems alright. The card is an instant, leaving us all options during our opponents turn.
Spectral Procession: One of my favourite cards! Crazy value - three tokens with flying for 3 Mana. Hell yeah! And another token for free again... coming to get you next round, boy!
Boros Charm: Perfect synergy! End the game via burn or double strike, or protect all permanents from a wipe. Ahh and I almost forgot... get another token! Just to be sure!
Emerge Unscathed: Protect our key cards. And because you tried to remove one, we get ourselves another token. And ooohh.. another token next round due to rebound. Man, now I am sorry...
Lightning Bolt, Lightning Helix & Path to Exile: Burn, lifegain, key removal and tokens. Cheers!
Intangible Virtue: End of the line. PowerUp, TokenUp, LevelUp. Bye
Sideboard
Blood Moon: Let's take down humans, or tron, but first get a token.
Leyline of Sanctity: Safety first! I burn - you don't!
Mana Tithe: Nice little unexpected counter - who needs blue? + 1 Token
Rest in Peace: Beware Tarmogoyf, my token is stronger then you.
Runed Halo: Kind of liked the Meddling Mage turn 2 win at the SCG Cincinnati Modern Opens. And I like my tokens.
Stony Silence: Affinity's time is up. Get over it. (Rage quit) "But hey - I get a token..!"
Sundering Growth: Genious card! Love it, love it, love it! So good in Modern: 1) Instant 2) Enchantment or Artifact removal 3) Get a Token 4) Get a Token. I especially like 3 and 4.