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A New Kamigawa Lore Fanatic's Janky Combo Win Deck

Commander / EDH Casual Combo Jank Mono-Blue Ramp Vorthos

Specialsauce


DISCLAIMER AND REQUEST: PLEASE LET ME KNOW IF I GOT ANY OF THIS KAMIGAWA LORE WRONG. IT WOULD BE MUCH APPRECIATED.

Have you ever wanted to draw half of your deck in one turn? Have you ever felt the desire to go off and win with lab man all within two turns? What if I told you that all of that is possible on for less than $70 and with an obscure commander from Champions of Kamigawa? Well, it is. Except here's catch: it's super inefficient and happens on turn eleven. But who cares if it's good?! We get to rarely do card draw shenanigans and say we did it with Myojin of Seeing Winds! Commander is about big splashy plays that shake the game, and in my opinion, it doesn't matter how efficient they are, just how many oohs and ahhs they get from the table. All the Myojin's from Kamigawa are all perfect embodiments of this larger than life (not the card) gameplay both in lore and at the table. Here's a flavour and function breakdown of how the deck accomplishes this while maintaining a janky vorthos flavour:

Source for a lot of this stuff: MTG Gamepedia.

The Myojins are five (one for each colour) Kami presumably capable of bending the very fabric of planar reality, and only trumped in power by the mightiest Kami of all, O-Kagachi, Vengeful Kami. In the Kami war they were like many other Kami, upset by Konda's crime and turned against the humans and humanoid creatures of Kamigawa. Before this, they were worshipped like gods, each with their own shrine aligned with the element they mastered, put in cards as Hondens, the central parts of the shrines:

Myojin of Night's Reach - Honden of Night's Reach

Myojin of Seeing Winds - Honden of Seeing Winds

Myojin of Infinite Rage - Honden of Infinite Rage

Myojin of Life's Web - Honden of Life's Web

Myojin of Cleansing Fire - Honden of Cleansing Fire

While we're on the topic of the actual cards, here's my opinion on how the Myojin's illustrate their importance in the lore on their cards. First of all, it is very fitting that they are all legendary, seeing as they are something of legendary importance in the lore. It also fits well that removing a divinity counter from them creates a catastrophical effect that can change the game, representing the sheer power of these spirits. What I've never understood is why you remove a divinity counter. Mechanically, it makes sense, but why are they losing divinity? Is it because they turned against the humans? Maybe I'm just not knowledgable enough about the lore of Kamigawa, but that one escapes me. Moving on, what I've always found most interesting mechanically that does work with the divinity counters thing, particularly with the blue Myojin, is how bounce interacts with them. I love the idea of them moving through the fabric of reality, between the material and immaterial world, as they pop in and out of one's hand for extra value.

That's all I wanted to say for flavour and lore, but next up is how the deck actually works in game.

The ultimate goal of this deck is to use Myojin of Seeing Winds to draw out our deck and win off that with Thassa's Oracle or Laboratory Maniac. That sounds easy, but if you've read the card, (REMEMBER: READING THE CARD EXPLAINS THE CARD) then you'll be aware of the major downsides that this brings with it. So now that the easy part's out of the way, let's go through how we can overcome our general's costs to pull of that draw out win. Here are the primary challenges we have to face:

1) Myojin of Seeing Winds is TEN mana. So the first thing that comes to mind here is cheating it out, but my budget doesn't give me that option, so we're doing it the clean way: ramp. Surprise! MANA ROCKS EXIST.

2) Myojin of Seeing Winds only comes in with one divinity counter. The solution is simple: proliferate. Or Strionic Resonator or That Which Was Taken. That Which Was Taken is also a flavour pick here because it could be argued that the entire Kami war revolved around it. KONDA YOU CREEPY KIDNAPPER (Konda kidnapped O-Kagachi's child).

3) Having to play Myojin of Seeing Winds from our hand. To get around this we're bouncing our general. Bounce also helps us get the divinity counter multiple times. This method is second to proliferate, but still works. Thank goodness we have so much ramp! First I'm complaining about Myojin of Seeing Winds being ten mana, and now we have to bounce it and play it again.

Thanks for reading! If you enjoyed this deck, please consider leaving an upvote. Also, if you have any questions, comments, or suggestions, make sure to leave them in the comments below. Goodbye! Stay safe everyone and support your LGS!

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96% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

11 - 0 Rares

25 - 0 Uncommons

33 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens On an Adventure
Folders Jank Wins
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