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A red deck that doesnt need to attack?!

Standard* Competitive Goblins Mono-Red Red Deck Wins

Exiled_soul


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At the end of the day this deck doesnt need to attack but that doesnt mean we shouldn't...

This is my attempt at building a competitive deck around three key enchantments Purphoros, God of the Forge, Impact Tremors and Outpost Siege. Each of these enchantments are different but have similar results. The ideal hand is 3 lands, purphoros, goblin rabblemaster and two token generators.

Turn 1: land (if Lightning Berserker was drawn dash it, we will want to keep dashing this beauty later on so try and keep her alive)

Turn 2: land, Impact Tremors if drawn or Dragon Fodder

Turn 3: land, Goblin Rabblemaster or Impact Tremors if drawn.

Turn 4: land, Purphoros, God of the Forge

Turn 5 till the end of the game: Out-value the opponent with tons of small tokens that can swarm the opponent if need be. When they get low enough burn can be used to finish them off or clear away their strong creatures.

Enchantments / Enablers

Purphoros, God of the Forge: Turns a Hordeling Outburst into a 3 mana spell that burns for 6 and leaves three 1/1's behind. Not to mention him with a Goblin Rabblemaster on board is a consistent shock every turn.

Impact Tremors: Half the damage of purphoros but at half the mana cost.

Outpost Siege: Can be used in two ways. Firstly, if the board state is acceptable and there is a purphors or impact tremors in play the second and least often used mode can be used. For example, drop a hordeling outburst, with a purphoros in play or an impact tremors in play and deal a bunch of damage. Then swing next turn or punish the enemy for using drown in sorrow or anger of the gods to remove the creatures. All in all, this can be used to present the opponent with a difficult choice, remove the threat or block? Also works great with the dash creature in this deck. Alternately, if the board state is not acceptable the draw mode of this enchantment can be used to find a purphoros or impact tremors.

Token Generators / Creatures

Goblin Rabblemaster: Produces a token each turn and if he hits he will be dealing a ton of damage.

Dragon Fodder: Two 1/1's for 2 mana that can potentially do 4 damage as well with a purphors out is great! Can alternately shock for 2 damage with an impact tremors in play.

Hordeling Outburst: Three 1/1's for 3 mana is decent and can also deal 6 damage with a purphors in play or 3 damage with an impact tremors in play.

Lightning Berserker : One mana to dash this girl is pretty good and she also has fire breathing to boot. But she doesnt need to attack so she can realistically be dashed for a shock with purphoros then returned to hand and done again next turn! Overall, the value she brings to this deck is huge! If there is a purphoros and a impact tremors in play she is a lightning bolt to the face every turn! If the opportunity presents itself she can hit like a rock thanks to the fire breathing.

Burn

Stoke the Flames : More often than not this will not cost 4 mana... also a great way to deal the last chunk of damage or to remove things like coursers, ojutai, surrak etc.

Lightning Strike: Solid way to get that last bit of damage in or to remove annoying creatures

If all else fails this deck can operate as a typical RDW and throw a bunch of goblin at them till they die.

Thanks for having a look at my deck! Feedback is appreciated and if you liked it +1's are a great way to show it!

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Revision 5 See all

(9 years ago)

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

10 - 0 Rares

12 - 12 Uncommons

14 - 3 Commons

Cards 60
Avg. CMC 2.72
Tokens Goblin 1/1 R
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