4 turn win:

T1: Swamp ->Darkest Hour ................................................................................................................................................................ T2: Plains -> Doomed Traveler ->Carrion Feeder or Viscera Seer ................................................................................................................................................................ T3: Swamp -> sac outlet such as Altar of Dementia, Carrion Feeder, or Blasting Station ................................................................................................................................................................ T4: Teysa, Orzhov Scion -> sac away!

Alternative win con: Painter's Servant + Grindstone = infinite mill ........................................................................................................................................................... Other combos: High Priest of Penance + Gift of Immortality = free removal every turn.

Suggestions

Comments View Archive