A Song of Turns and Dongers (cEDH)

Commander / EDH* Allergymedsandcats

SCORE: 153 | 162 COMMENTS | 57556 VIEWS | IN 62 FOLDERS


Kiyomei says... #1

Hey there, I am doing a bit of research on The more competitive decks out there for my Stax deck.

  • So the first question is: what kind of "Stax" or "Hate cards" would shut this deck down or make it impossible for you to win under certain singular or combined Effects?

  • And the second question is about Sanctum Prelate as I am trying to gather as much information about the stopping power of calling specific CMC with this card vs certain strategies, Would you consider CMC ,, or CMC to be more effective here to disrupt your gameplan?

February 1, 2019 5:22 p.m.

Wow Kiyomei and Allergymedsandcats are talking, it's my lucky day! I've been playing with both Edric aggro and Derevi stax fairly regularly recently, and dearly enjoy both of your deck archetypes! Ok I'm done, don't mind me, I'm just geeking out lol

February 1, 2019 5:31 p.m.

Kiyomei Hey there! So we go into more detail in our primer, but I think the cards that give us the most trouble are Tabernacle, Stranglehold, Trinisphere and Elesh Norn. I may be forgetting a few but these are very noteable.

As for your second question. 1 CMC would probably be the most effective against us.

If you're doing research, I would definitely recommend checking out this resource and reading as many primers as you can. This will probably end up being your holy grail of cEDH resources.

https://docs.google.com/spreadsheets/d/1iAcKkzvW55kbRPzAo-AK1Bs43n5S1jk2RaTYBOoF124/edit#gid=0

Hope this helps(tbh its probably the biggest help you'll get lol.)

-Allergy

February 2, 2019 5:08 p.m.

Kiyomei says... #4

Thanks for your reply Allergymedsandcats! I've known about that link since it was published and is better-accessed trough this Link btw as yours doesn't work for the tabs on top :).

https://www.reddit.com/r/LabManiacs/comments/5si9gw/competitive_edh_decklist_conglomerate/

Just going around for some personal Replies as almost everyone can conclude that a Rule of Law effect is a pain for a storm deck that wants to play many spells a turn, or that Choke is a really annoying card for Blue heavy pods... Personally, My primer Values the honest responses of players more and makes it more accessible to understand or relate to if you get what I mean :). Of course, I could say "Factor-X is played approx 70% of the time thus one should run Factor-Y to try and hinder a certain strategy" But eh I'd rather have it like this :).

So again Thank you a bunch and I'll keep an eye on this wonderful Edric list for many years to come!!

February 2, 2019 6:54 p.m.

Kiyomei Right on! I'll be sure to check out your primer!!!

February 3, 2019 2:06 a.m.

Noelqkazoo says... #6

Can i ask, is it viable to play Bident of Thassa and Coastal Piracy in this deck, since they’re both enchantment versions of our commander?

February 12, 2019 9:49 a.m.

JohnnyCRO says... #7

@Noelqkazoo

It has been mentioned a few times already so hopefully this will save bith you and allergy some time;

They are unnecessary and their cmc is too high.

You have that effect in your command zone already. If you play it right, it’s the only one you need. You can play it 2 times for 3 and 5 mana without an issue, and more often than not it will be enough. If you get the extra turns train rolling, they are irrelevant. And if you can’t get rolling, their opportunity cost of drawing them when you don’t need them is too high.

Another problem is their cmc. This deck is extremely low to the ground, even on a budget. Cmc if 3 already feels “expensive”, and spending 4 mana for any effect that isn’t an extra turn effect is too much and hard to pull off.

Of course, you’re free to do whatever you want, but the agreement is that they aren’t desireable inclusions.

February 12, 2019 10:49 a.m.

Noelqkazoo says... #8

JohnnyCRO thank you for that response (i clearly didnt dig through the forums dedicated to this topic enough to come to that conclusion myself). I can see now that the deck is meant to go off as fast as possible before opponents have the upper hand after a certain amount of turns go by

February 12, 2019 11:30 a.m.

JohnnyCRO As always, thanks for being quick to answer on my behalf, when I'm not around.

Noelqkazoo There is nothing I can add here really. Johnny has answered with the same response I would have made. If you are interested in Edric, anywhere from casual to the most cutthroat competitive; we would love to have you take part in our discussions over at the Edric Discord.

Come on in and don't be shy.

https://discord.gg/e7P7wRB

-Allergy

February 12, 2019 12:35 p.m.

Justin1999 says... #10

How do you feel about the cards Heroic Intervention for protection, Scavenging Ooze to deal with graveyard decks or Champion of the Lambholt?

March 1, 2019 6:57 p.m.

Justin1999 Hello there!

Scavenging Ooze can be a great tech card for graveyard hate.

Champion of Lambholt is not needed at all. I cannot see a use for that card in this deck. We win by chaining extra turns and dealing incremental damage. We do not need a big beater like that in here.

Heroic intervention is basically a way to prevent boardwipes, so its a counterspell of sorts right? So lets look at what an actual counterspell can do. A counterspell can Stop boardwipes, Defend our warps, and Stop opponents from comboing off.

There are a few situations that Heroic intervention can save us where a counterspell cannot but they just don't come up that often out in the cEDH wild. So if you do come across some kind of on board threat that wipes and cannot be countered or a supreme verdict, then sure--play heroic intervention. If not, then it's just a waste of a slot.

March 1, 2019 10:11 p.m.

dododestroyer says... #12

how do you feel about Druids' Repository ? Most time I play it it ends up paying for itself anyway and can seriously smooth out sequencing issues/ accelerate to extra turn spells. I also Like things like Nature's Will etc for the same reason (also it gives you a little protection as does Sword of Feast and Famine . Timestream Navigator is a repeatable extra turn spell that is tutorable and the restriction is very minimal in Edric. I also like Words of Wind even though its a bit janky, but it attacks all opponents and it's easy to break parity with lots of 1 mana creatures.

April 8, 2019 4:47 p.m.

dododestroyer We play Repository. Its great. The rest of those you mentioned, not so great. I suggest reading the primer and joining the discord! We can discuss those cards there.

Here's a link: https://discord.gg/ZykZrzE

-Allergy

April 8, 2019 9:24 p.m.

thoughts?

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May 27, 2019 2:07 p.m.

oliveoilonyaasscureshemorrhoid it's a shoe in. will definitely be in here. I usually don't update the deck until the card is physically in my possession.

May 29, 2019 10:01 a.m.

korndaweizen says... #16

What about Skyshroud Ranger and Sakura-Tribe Scout ? Are they not strictly better than lets say Arbor Elf ? Also, what are your thoughts on the upcoming Faerie Seer from MH1? Guess its an auto-include :)

May 30, 2019 11:54 a.m.

Yurei-Teki says... #17

What are your thoughts on the new Force of Negation and Faerie Seer?

June 5, 2019 12:50 p.m.

velesese says... #18

Good afternoon English is not my native language, I hope you understand me how would a deck of: Edric, Spymaster of Trest It's been a while since I played again and in the store where I play is the only format they play and they do it like this: 1vs1 - commander 40 lifes rules commander multiplayer I hope you can give me your tips and suggestions

June 18, 2019 10:07 a.m.

Yurei-Teki Faeries seer is going in along with collector ouphe. force of negation is not going in due to the fact that we need to be able to cast it on our own turn and three mana is too mcuh.

velesese Edric is not a legal commander in 1v1 variants.

June 21, 2019 5:22 p.m.

velesese says... #20

Thanks for answering, I understand that it is not valid in commander to 20 lives, but where it plays we use the rules of commander multiplayer and in them it is not forbidden to play Edric I would appreciate it if you can give me some tips to build it 1vs1 Greetings, good man

June 22, 2019 8:19 a.m.

rhoz says... #21

any update? from MH, the new faerie? lands?

June 22, 2019 5:15 p.m.

velesese Sorry,I don't play 1v1 so I can't really give solid advice. I would imagine that the deck wouldnt be much different though.

rhoz Update coming soon. The changes have been made. Just not on here yet.

June 22, 2019 9:20 p.m.

korndaweizen those are strictly worse. They require land in your hand.

June 22, 2019 9:21 p.m.

MrDimir says... #24

Have you ever run Nature’s Will in this deck? I know it’s a high costed card, but with all the counterspells and evasive attackers-wouldn’t it open you up to tapping out opponents while providing you with all the mana you need to keep the turns going? I’ve found that it’s almost like a turn spell in and of itself because you essentially get another main phase- especially after you get Edric’s draw triggers

July 12, 2019 12:49 a.m.

enpc says... #25

Don't know if youv'e dicussed it much on the discords, but what're your thoughts on Finale of Devastation ? The fact that it can pick up non-green creatures is nice as well as the graveyard recursion. Plus you can pump a bunch of mana into it as a finisherif you're concerned about whiffing on your exra turn spells. It just feels like it has a lot of functionality that you'd want.

July 12, 2019 1:32 a.m.

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