A Spark Awakens

Commander / EDH* Lost_Ascendant

SCORE: 131 | 303 COMMENTS | 41907 VIEWS | IN 102 FOLDERS


Paradoxprism says... #1

If you are going to revert this back to a five color walker deck I suggest making Ramos, Dragon Engine (One of the new commanders in the 2017 commander set) the commander in place of Atraxa. As he is a mana ramping machine and costs 6 colorless.

June 24, 2017 7:21 p.m.

Lost_Ascendant says... #2

That was the plan

June 24, 2017 9:31 p.m.

_Delta_ says... #3

Will be interesting i'm sure. You could give Samut, the Tested a try then.

June 24, 2017 10:05 p.m.

Lost_Ascendant says... #4

Yeah grabbing two walkers into a Doubling Season seems extremely fun

June 24, 2017 10:22 p.m.

ZombieCat says... #5

Look into Overwhelming Splendor (Hour of Devastation). Wizards has lost their damned minds...

June 26, 2017 6:10 p.m.

Lost_Ascendant says... #6

Mana cost is prohibitive but that effect is bonkers. It could be hilarious.

June 26, 2017 7:12 p.m.

Qolorful says... #7

Having not played the deck, it is hard to say what to remove, but I will say that with doubling season Samut, the Tested is basically a super friends tooth and nail. Any two walkers on the field when you get that combo.

There are a few arguments that I could try to make for what to remove, but ultimately you are the one using it, and you know better than me what works well for the deck and what doesn't. That being said, here are my picks for potential removal:

Garruk Wildspeaker- with the rest of the deck comp it seems like he's mainly useful for untapping lands. The 3/3 token every turn just doesn't seem impactful for edh, and his ult certainly doesn't. If I'm right, then I feel like samut is worth testing here because of the potential value of her ult. while I'll admit her two other abilities are no good either, i think the combo potential warrants a test.

Sorin, Lord of Innistrad- for a similar reason to garruk. It seems like only his 3rd ability is what you want to me, and he isn't the only walker you have that can have that sort of effect on the game, so the ability to fetch and play any two walkers seems strong in this slot as well. I'm actually less confident in how I feel about replacing him, because he's still really good. I just wanted to give at least two options I considered viable.

August 16, 2017 5:09 p.m.

Lost_Ascendant says... #8

While I do agree the Sorin, Lord of Innistrad is my weakest walker I just do not see Samut, the Tested as well, test worthy. A planeswalker should never be judged based solely off its ultimate and both her +1 and -2 are inconsequential for a creatureless/light list such as mine. I do think she is strong, but as a package it just isn't right for this deck.

August 16, 2017 10:25 p.m.

BMHKain says... #9

I'm back. Glad you resorted back to Red w/ Ramos. Can't wait for IXALAN.

Anyways, trying to add more spot removal, and wraths to my deck, but I agree; Overwhelming Splendor is insane. Also want your opinion on Paradox Engine; big fan of the card. I just want a new walker with viable support for my deck... But what cards to cut for them? I am thinking of Hour of Revelation, Anguished Unmaking, even Fortunate Few for a combo with Avacyn, Angel of Hope. What do you think I should cut for these in this deck:

5cc Cromat's Illusionary Walkers from beyond...?

August 22, 2017 5:50 p.m.

BMHKain says... #10

Still there? With Legendary applying to Noted Planeswalkers, I think Superfriends decks might be more powerful than before; Think, Sorin Markov, & Sorin, Grim Nemesis online at the same time without needing to sac either as they don't follow the Legend Rule! THIS, is better than a card based effect. While the New Jace seems lame, here's hoping for some serious cuts for my deck, but what? Any Suggestions? My deck is above this post BTW.

August 29, 2017 6:14 p.m.

_Delta_ says... #11

The new jace lame BMHKain?

I think his ultimate is of worth though when paired with Doubling Season wouldn't you agree?

August 29, 2017 7:59 p.m.

Ultimate is indeed worth it but that's it. I don't think it fits this deck.

August 29, 2017 11:34 p.m.

BMHKain says... #13

So... I'm trying to improve my Wrathbase, while putting more instants. Though I'm still 85% competitive. Anything I would need to get higher on the Competitive Scale? Trying to find more tutors even...

August 30, 2017 1:29 p.m.

BMHKain says... #14

BTW: 5cc Cromat's Illusionary Walkers from beyond... is 87% Competitive currently. I wonder how your deck fares since I can't seem to see a scale from you. It seems to get better overtime; though I'd like to know anyway. Not bragging BTW; I'm just curious...

August 30, 2017 6:36 p.m.

Vegnus says... #15

How about the Conflux combo with Ramos?

January 8, 2018 9:15 a.m.

Wow, it's been a while since I checked in but it looks like you have been PLENTY busy! I was just looking through my atraxa deck and wondering at some of the new walkers. I have the artifact dragon so I can probably pieces most of this together. Might have to go on a hunt for some of those enchantments in order to maximize the sterling grove effect.

I had a couple questions for you-1. How have you liked constant mists? I often find that saccing a land is more harmful with no way to replenish it (early game) and I have to be ready to lose whatever the first walker I put out on the board.

  1. What is your focus in the early game, accelerating or buffering yourself?

  2. How does this deck typically play? I imagine that the new commander helps speed things along and provides his own deterrent. Do you feel like you are struggling to start and hoping to make it to mid-late game or do you typically have enough cheap counters to help you stall the other side? My problem with counterspells is that there so many threats in a typical EDH deck that unless you have a way to recur them they can be wasted on something. I know I know, part of it is picking and choosing. But with your suite of board wipes- what do you usually use your counterspells on? Things that target your enchantments/commmander? Seems those are the true gears here, as you can't guarantee which walkers you'll stumble onto.

Sorry if that was a lot, I'm playing with a new playgroup and want to highlight my badass planeswalkers but think that Atraxa is a little clunky/vulnerable with all the walker hate out there. The artifact commander makes the mana issue a lot easier, so I'm thinking this will be my best build moving forward for playability and interaction with the board. Oh yeah and I want to win haha.

January 16, 2018 12:33 p.m.

BMHKain Legendary rules regarding planeswalkers have made the deck even better but too many of one walker is still too many.

The competitiveness scale is still buggy, a deck with good tutors and strong payoffs is all you need.

As for wraths low cost and high impact or special status. Planar Collapse, Supreme Verdict, Obliterate and the like. Make the opponents boards burn while your walkers live.

Vegnus Considering it, I have a lot of good grabs.

Forceofnature1

  1. Gotta Go Fast, drop draw engines, ramp hard

  2. I usually play utility walkers and draw engines early on but never go full threatening. Doubling Season and Rings of Brighthearth stay in hand until its go time. As for counters I usually hold them for combo pieces. I always kill a Genesis Wave, Living Death, Maelstrom Wanderer, or other things that add too much value or break down my walls. Newly is a mindless and savage attack against all The Immortal Sun.

January 23, 2018 12:03 a.m.

BMHKain says... #18

@Lost_Ascendant: Restarting on my Superfriends Deck as well as trying to upgrade Omnath #1 on the cEDH tier list to 2.5. Trying to make cuts. I'll consider the wraths, but I'd like the CMC to be as close as 3 as I can. Ideas? Thanks for the Wrath ideas BTW. I'll deal with the Tutors...

February 1, 2018 12:09 p.m.

albertosiq says... #19

sugesttion Release to the Wind to use on your own permanents such as any planeswalker you want to ult, Doubling Season or Deepglow Skate, to keep them safe and ult once you got opportunity. Teferi's Protection to safeguard you and your planeswalkers until your next turn, keeping loyal counters from them as they phase out.I usually got just one creature in my deck so i can Proteus Staff atraxa, or even a token to get my Deepglow Skate on the battlefield.Dont know if ppl would agree if you use Living Wish, but its a form you can grab any land like Command Tower, City of Shadows or some extra power like Myojin of Night's Reach another Deepglow Skate copy.

March 26, 2018 8:09 p.m.

Gerkerson says... #20

albertosiq Living Wish doesn't work like that. "Outside of the Game" just means your Sideboard. They changed the rule some time ago. If you do use a sideboard for your commander deck you are still obligated to follow the one of rule.

March 27, 2018 2:13 a.m.

albertosiq says... #21

Gerkerson, thanks but ... could be usefull if u show me an official rule since im looking for it in your commentary. Really think its up to your group to decide, but again in terms of rules think its legal. See: 400.10. An object is outside the game if it isnt in any of the games zones. Outside the game is not a zone. #400.10a Cards in a players sideboard are outside the game. See rule 100.4.And this from wizard's as well: "1/10/2009 In a sanctioned event, a card thats outside the game is one thats in your sideboard. In an unsanctioned event, you may choose any card from your collection."Since Im playing casual, its ok.Also in the last set, Rivals of Ixalan, they prited a card with same effects Mastermind's Acquisition, with it think wizards encourage us to use this unusual and not so new mechanics.

March 27, 2018 8:55 a.m.

Has nothing to do with Wizards. EDH is regulated by the EDH Rules Committee and all "Outside of the game cards" such as Wishes, Mastermind's Acquisition, and Spawnsire of Ulamog can only target one of, legal cards in one's sideboard.

(13) Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup.

Reference- http://mtgcommander.net/rules.php Search in the Play section

March 27, 2018 7:40 p.m. Edited.

albertosiq says... #23

dude, edh has only 13 rules, these rules are the base of edh format and must be respected. But Wizards Magic the Gathering has thousand of rules and most of them are applied to edh. The thirteenth rule you copied talks nothing about sideboard. Ppl that talk about sideboard usually plays another format. Unique limitation of playing wish cards is the agreement of ppl u playing with. But once they are ok with this outside the game is not your sideboard, and as edh brought no deffinition to "outside the game" u can borrow it from mtg official rules.By the way, what u think about the other cards for a superfriend deck? i tested them and they worked pretty well!

March 28, 2018 12:11 p.m.

AgentJackjohn says... #24

albertosiq

In just about every playgroup I've played with, people that use wish effects in their deck prepare a sideboard for their deck to have a pool to take cards from. Nobody wants to sit around and wait while some guy searches through his collection for a certain card that he wants to put into his hand. They usually have a few cards (5 or 6 and even that's pretty high) to grab with the wish. Sure you don't NEED a sideboard to use wish effects but its common courtesy to have one if you're playing with them. In tournament sanctioned magic wish effects only allow you to take cards from your sideboard and from what I've found most people agree with that ruling in their playgroups.

March 28, 2018 12:38 p.m.

albertosiq

AgentJackjohn is correct and starting an argument on my deck is less than constructive.

The sideboard option is almost always recognized by multi-player Edh groups. If yours doesnt then so be it, but saying people are playing another format when they mention the sideboard/wishboard concept is rather quick to dismiss.

As for your cards I will comment on them shortly.

March 28, 2018 2:45 p.m.

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