A Spark Awakens

Commander / EDH* Lost_Ascendant

SCORE: 131 | 303 COMMENTS | 41907 VIEWS | IN 102 FOLDERS


xSindrix says... #1

Because you're running a PW deck, where your walkers will frequently be bigger targets and more immediate threats than you personally, I wonder if things like Norn's Annex and Sphere of Safety might be better than Energy Field//Wheel of Sun and Moon. Still makes it harder for you to get smacked, but it also adds a layer of protection to your walkers.

If Rest in Peace is purely for the same combo above, you could pull that for Strionic Resonator. Two colorless to get a second proliferate each turn is hard to beat in a PW deck.

Terminus > Hallowed Burial?

Not sure what you would pull to add them, but Eternal Witness and Evacuation both have excellent utility alone, and together combo to keep the board clear of creatures.

Coalition Relic can proliferate once to give you two mana per turn, but Astral Cornucopia can proliferate endlessly. So can Everflowing Chalice.

I'd drop the Mana Vault for Basalt Monolith since you have Rings in the deck.

Just my two cents.

October 31, 2016 12:17 p.m.

Lost_Ascendant says... #2

Hmm things to consider. The only opinion i'm fully unsure about is Strionic Resonator as it is only useful with my general due to the lack of triggered abilities compared to activated in my build. I will look into the others after I get home.

October 31, 2016 12:22 p.m.

jtaddeo says... #3

You don't have much grave interaction, might I suggest substituting Rest in Peace for Wheel of Sun and Moon. Fulfills a similar role for your damage prevention combo but also hoses graveyard decks and if they remove it it exiles itself so your Energy Field still has to be removed.

November 1, 2016 12:41 p.m.

rob_shifflett says... #4

Just the prospect of being able to Strionic Resonator a Deepglow Skate makes it an auto-include, but that is just me.

November 3, 2016 11:09 p.m.

FlabbyGabby says... #5

November 5, 2016 7:08 p.m.

Lost_Ascendant says... #6

I love the idea of Deploy the Gatewatch but I think for 6 mana it needs to do more with no chance of whiffing.

November 7, 2016 8:36 p.m.

elonth says... #7

So... cool planeswalker deck...Why the fuck did you jam mycocythn into the deck? All it does is allow people to just blow up your entire board with a mass artifact destruction. You would get so much more use out of Enchanted Evening than you get out of mycocythn. all it does is let you tap for any color and open you up to artifact hate. While enchanted evening actually synergies with your other enchantment cards.

November 8, 2016 11:31 p.m.

Lost_Ascendant says... #8

for fixing and because I could.

November 9, 2016 12:31 a.m.

Lost_Ascendant says... #9

will likely be Celestial Dawn later on

November 9, 2016 12:31 a.m.

sadcowboy says... #10

Atraxa, Praetors' Voice + Garruk Wildspeaker + Magosi, the Waterveil for lots of turns. The great thing is, Magosi, the Waterveil could go in for an island and you could add Tolaria West too.

Edit: Wait, nevermind. This isn't nearly as good as I thought it would be. You'd need things like Burgeoning and Amulet of Vigor

November 12, 2016 6:36 p.m. Edited.

A card like the The Chain Veil could be really helpful in a superfriends deck. You could probably replace Celestial Dawn because white mana is only 1/4 of your deck, so it doesn't make sense (to me at least) to limit the majority of your mana options

November 12, 2016 9:22 p.m.

Note the update, The Chain Veil was removed as it was win-more and rarely used. Also Celestial Dawn is not for a white boost, it makes all of my cards white and fixes mana for all of them.

November 12, 2016 10:21 p.m.

Although I will be swapping it for Prismatic Omen

November 12, 2016 10:27 p.m.

Evan.Bond007 says... #14

overburden?

November 13, 2016 3:31 p.m.

I didn't know Overburden was a thing....that seems fantastic lol

November 13, 2016 5:56 p.m.

Evan.Bond007 says... #16

yes it is quite nice when you dont play creatures, it cripples most opponents and has done great in my friends superfriends deck

November 14, 2016 3:34 p.m.

Nice deck+ 1 Peacekeeper or Spike Weaver for more walker protection.

November 14, 2016 10:12 p.m.

Thanks! I'll look into potentially adding one or both

November 14, 2016 10:20 p.m.

liking the list ombre. I have to suggest a couple updates/observations re: the ramp package: Personally prefer Rampant Growth over Farseek. And Traverse the Ulvenwald (though it goes to hand) over Nature's Lore. The ability to possibly get either of the creatures later game seems like an upgrade vs. Forest card only. *Could also run Sakura Tribe Elder there as another blocker with fetch ability seems legit

**personally i'd lose Rest in Peace as it hinders some of the PW emblems. I'm sure it's a meta call! Hope it plays as good as it looks

November 15, 2016 1:15 a.m.

Thanks for the input!

November 15, 2016 1:30 a.m.

trebek19 says... #21

Overall great deck!! +1

November 15, 2016 11 p.m.

Thanks!

November 15, 2016 11:04 p.m.

venok says... #23

No Mercy for more punish?

November 17, 2016 3:02 p.m.

SirTavish says... #24

Have you thought of using Orzhov Advokist and Archangel of Tithes? For more protection?

Orzhov Advokist

Archangel of Tithes

November 18, 2016 8:14 p.m.

CAinhorn says... #25

Ok, so i'm going to sound like an idiot. However... what are the winning combo's or win-cons of this deck? I'm kind of new to the whole "Super Friends" strategy.

November 19, 2016 1:50 p.m.

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