A Spark Awakens

Commander / EDH* Lost_Ascendant

SCORE: 131 | 303 COMMENTS | 41907 VIEWS | IN 102 FOLDERS


Lost_Ascendant says... #1

I call it a win through overwhelming advantage. Many of my planeswalkers draw cards, produce tokens, anthem, and allow cards to be cast for free. Continuously being able to wipe the field while keeping the walkers alive helps to cement my board position faster than my opponents. If Teferi, Temporal Archmage is allowed to ultimate then I can use my planeswalkers on each of my opponents' turns as well and drown them in tokens and card advantage.

November 19, 2016 4:32 p.m. Edited.

Forceofnature1 says... #2

Loooooooove this deck! I have been putting together a 5 color superfriends deck for a WHILE but ran into the same problem you did- the extra red cards made me spend way more energy on perfecting a mana base than I wanted it to!

I had Sliver Queen at the helm cuz chump blockers, but when I saw Atraxa I thought "oooooo" so now I'm toying with this!

What does your usual "early game" look like? I had a janky 5 color superfriends at one point that was slooooooow and just got wiped for it or was too quick and everyone at the table focused on getting me out right away.

November 21, 2016 5:38 p.m.

Forceofnature1 says... #3

My creature list was Brago, King Eternal, Narset, Enlightened Master, and Necrotic Sliver but I thought of adding Deadeye Navigator to abuse the skate.

November 21, 2016 5:40 p.m.

Lost_Ascendant says... #4

Yeah my list was 5 color until Atraxa, Praetors' Voice was spoiled so I had already gotten the cards but they were moved to other decks.

My early game usually consists of ramp and color fixing into mana rocks or semi-defensive walkers and enchantments like Karmic Justice or Garruk Wildspeaker. Preferably you will be able to ramp and drop a Mana Reflection and go off all within the first 5 turns, although if hate is strong I will focus on pillowing up and dropping value walkers.

I run a pretty creature toxic deck with all the wipes and Overburden effects but situational creatures like Deepglow Skate and the Deadeye Navigator + Palinchron group fit the deck well. Hopefully I can work those two in for the infinite colored mana shenanigans.

November 21, 2016 6:12 p.m.

CAinhorn says... #5

What are your plans for Artifact removal?

November 23, 2016 2:03 a.m.

CAinhorn says... #6

Also is there a combo for Basalt Monolith in the deck?P.S 2am here so I might just not be seeing it.

November 23, 2016 2:06 a.m.

Lost_Ascendant says... #7

Yes Basalt Monolith is in but not for infinite as colorless mana is worthless in this decks. I'm trying to integrate the Deadeye Navigator + Palinchron combo for infinite colored. As for Artifact removal I primarily use Karn Liberated as my meta does not contain a lot of artifact combo.

November 23, 2016 12:24 p.m. Edited.

CAinhorn says... #8

Have you thought of adding some counterspells?

November 24, 2016 12:55 a.m.

Lost_Ascendant says... #9

Thought about it but it's hard to find space, if I did they need to be reaching counter spells like Voidslime, Pact of Negation, Mana Drain or the like.

November 24, 2016 1:31 a.m.

CAinhorn says... #10

After building this exact decklist, I can certainly say this is a powerhouse! However the main reason I suggested counterspells was due to the nonland permanent boardwipes such as In Garruk's Wake and other exile counterparts.

November 24, 2016 11:14 a.m.

Thanks! It's been a labor of love building this over the years.

November 24, 2016 1:48 p.m.

kenede says... #12

I know you took out The Chain Veil but if you had Astral Cornucopia for 4 counters with Filigree Sages =infinite mana of any color and infinite chain veil activations in your turn to win the game with just about any planeswalkers

November 25, 2016 1:20 p.m.

The Chain Veil wins the game with Astral Cornucopia and Tezzeret the Seeker as well, but I carried it in the previous 5 color build and 10% of the time it was an epic one turn win and the other 90% it was a mix of a random extra activation here and there and a very dead card. I think it will stay out for now.

November 25, 2016 1:53 p.m.

CAinhorn says... #14

After playtesting the deck some more with minor edits , might I suggest adding some card draw such as Blue Sun's Zenith or Stroke of Genius furthermore adding some planeswalkers such as Nissa, Voice of Zendikar Jace Beleren an Ajani, Mentor of Heroes. Also perhaps throw in Oracle of Mul Daya for mana ramp in addition to Avenger of Zendikar for some valuable blockers and a possible win con. Finally I would like to suggest Armageddon for land destruction and Time Stretch to combo with Tamiyo, the Moon Sage if you want to make the deck competitive

November 28, 2016 11:54 a.m.

CAinhorn says... #15

I might suggest taking out Elspeth, Knight-Errant aswell.

November 28, 2016 11:59 a.m.

I have Catastrophe in place of Armageddon and the extra turn cards are omitted as a meta call. I am already one of the best decks around and don't want the rest of my group running away. As for Oracle of Mul Daya and Avenger of Zendikar I will see if they fit. Space is tight as it is and I want the CMC down.

November 28, 2016 7:57 p.m.

legosare says... #17

If your mana base allows for it, the storage lands seem like they'd be good with Atraxa, Praetors' Voice, Calciform Pools, Dreadship Reef, and Saltcrusted Steppe.

December 2, 2016 2:30 a.m.

areos17 says... #18

+1 for being the awful kind of person that has a bad-ass super-friends deck lol

December 4, 2016 8:45 p.m.

_Delta_ says... #19

Have you seen Ajani, the Unshakable? It's certainly awesome for Edh.

https://www.mtggoldfish.com/articles/aether-revolt-spoilers-ajani-the-unshakable

December 4, 2016 9:16 p.m.

Thanks!

and yes I saw him, he is a great utility walker that I will start testing.

December 4, 2016 11:47 p.m.

LanceJade says... #21

I'm not an expert on superfriends, but I do have a few suggestions for consideration:1. Call the Gatewatch for searching out which ever planeswalker you need most2. Chain Veil because being a terrible person can be fun.3. Oath of Jace (Late game scying), Gideon (extra loyaty counters doubled by doubling season), Nissa (In case of getting the wrong mana) and Liliana (Because zombies).

December 5, 2016 12:27 a.m.

The oaths are unnecessary, I have various ways to fix mana. I removed The Chain Veil already as it is simply, a win-more card and if I'm going infinite with it then I could have won some time before it.

The only oath that I might add is Oath of Gideon but space is already tight. Same goes of Call the Gatewatch, good card but tight deck space

December 5, 2016 12:37 a.m.

ThoAlmighty says... #23

To me, Oath of Nissa seems like the only one worth running. Color fixing isn't always a problem, but having a large portion of my deck effectively requiring colorless mana is a huge help, plus it has the best effect on its own. I wouldn't bother with any of the others.

December 5, 2016 1:01 a.m.

I agree and went as far as to remove Oath of Nissa from a previous iteration. They just aren't good enough.

December 5, 2016 2:06 a.m.

kestral287 says... #25

On the subject of Oaths, the new Oath of Ajani will be worth consideration.

In my experience, Oath of Nissa is the best Oath in standard and the worst in this kind of EDH deck. The mana is essentially perfect; even casting the triple-colored walkers like Sorin Markov is easy. So all the Oath is is a redraw, and not even an unconditional one. Why am I not running Ponder instead?

The best is by far Oath of Gideon, which lets you do some very cheeky things. The two tokens can actually be relevant when you need to stave off some early attacks, and then the extra point of loyalty keeps walkers alive, makes ulting easier, and is extremely relevant under Doubling Season-- when a walker like Teferi gets to live through its ultimate, that's a big deal. I'd run it over Prismatic Omen. Your mana is already extremely perfect; Omen should not be needed. In a more budget four- or five- color deck it's fine, but here it's a wasted card slot.

Anguished Unmaking is much more worthwhile than Vindicate. Unless you seriously need to target lands for removal, Unmaking being instant speed /and/ exiling makes it absurdly more powerful. The three life means essentially nothing with Atraxa; that's less than a hit for her. And in cases where your board control has made her useless, you're not getting attacked so your life doesn't matter anyway.

I'm not sure where you could find space for it, but I adore Nissa, Vastwood Seer. She's a cheap three-mana walker that makes sure you hit your land drop and then starts drawing you cards. Every now and then I've won games off making Ashaya too, and her ultimate is very good when you get down to 1v1 scenarios or you're just comfortably safe from board wipes.

December 26, 2016 7 p.m.

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