Bro, there are some really cool things you are missing out on. The biggest is Eldrazi Displacer.
Let me lay it down for you. Displacer has the ability to exile/tap target creature(Not just yours), If you turn gideon into a creature with his +1 and swing your opponent has to either take 5 or lose a creature. Post combat you Exile Gideon with displacer(since gideon is still a creature until end of turn) and he comes back into play Tapped as a new permanent, that means it resets his loyalty and let's you use his ability again. with his oath out, you get to swing for 5, Flicker post combat, he comes in with 5 loyalty and you get to Emblem right away. Next turn you swing for 6, Flicker again, emblem AGAIN. or make tokens, either is fine.
You also get to play the new Avacyn. when she flips, you can use Displacer to flicker her, retruning her to her white side and giving your whole team indestructible, causing only your opponents stuff to take 3 damage, You now have Indestructible creatures that can Attack/Block as you see fit for the turn and your opponent has creatures already damaged and ready to be finished off by yours.
Displacer, Play around with it and revel in your opponents pain.
March 17, 2016 3:42 a.m.
pillarofcats says... #5
Hey, thanks a bunch for the feedback I really appreciate it. The Eldrazi Displacer is really interesting. I hadn't thought of using it with Gideon, and it seems really good. It is worth play testing; I will give it a go and see how it works out.
March 17, 2016 11:10 a.m.
doctaBernau says... #6
I really like the deck idea. Especially since its perfect for playing 2-3 westvale Abbey. Another thing which comes to mind is Matter reshaper, since he can get all ur enchantments into play directly. +1
March 21, 2016 5:18 a.m.
pillarofcats says... #7
Hey, thanks for the suggestion. Yea I have been trying to add 1 westvale abbey, but they aren't in the database yet. I think westvale abbey is really cool if you are doing tokens. Unfortunately, tokens may be pretty rough in Shadows Over Innistrad. I mean the new red burn that exiles hangarback walker and all the new exile like declaration in stone. Not to mention blue has a return all creature instant speed sweeper for 4 that screws tokens. Chandra is annoying with her ultimate. I will just have to wait and see, but Make a Stand is looking more and more enticing. I hadn't thought of Matter Reshaper; I have a friend who has a play-set so I am going to play test it later. I will probably try taking out 1 read the bones, 1 declaration in stone, and 1 silk wrap.
March 21, 2016 11:06 a.m.
doctaBernau says... #8
why make a stand? it doesnt help vs chandras minus x ability nor does it vs the blue return all creatures u mentioned, its still a nice combat trick, ok
March 21, 2016 1:15 p.m.
pillarofcats says... #9
Chandra, Flamecaller, she can -2 or -3 and wipe out my tokens so make a stand would prevent them from being removed. There is just a lot of token removal threats like Virulent Plague, Languish, Declaration in Stone, Planar Cleansing, Flaying Tendrils, Kozilek's Return, and Radiant Flames. I can't do anything about the blue sweeper though or Displacement Wave or Crush of Tentacles.
March 21, 2016 1:51 p.m.
doctaBernau says... #10
well, "make a stand" does help vs chandra, but not vs languish, tendrils, plague....
March 23, 2016 5:25 p.m.
pillarofcats says... #11
Yea, B/R control is probably the worst match-up by speculation.
March 25, 2016 12:33 p.m.
pillarofcats says... #14
4/8/2016 - SOI Release FNM Results
Last night my deck took 2nd place at FNM and I wanted to share the results of the games I played.
Game 1: U/R Aggro - This deck had things like Abbot of Keral Keep, Village Messenger Flip, Stormchaser Mage, Call of the Full Moon, Expedite, Titan's Strength, Slip Through Space, and Jori En, Ruin Diver.
Round 1: My opponent had early aggression as you might expect he played turn 1 Village Messenger which is super annoying and kept playing creatures. I responded with silkwraps and stasis snare early game stalling to mid-late game where I dropped Ob Nix and later secured the waste and emblem sacrificed Gideon for the win.
Round 2: No village messenger turn one luckily. My opponent had a slow game and I ended up casting infinite obliteration turn 3 exiling abbot of keral keep; That is how I know what cards he had in his deck by the way. Anyways I locked down his creatures and later dropped my Sorin killing a stormchaser mage. I then finished him off the turn after with a secure the waste and using Sorins +1 drawing into a blight herder 5cmc so 5 damage and swinging out.
Game 2: B/R/G (Jund) Control - This deck has what you would expect things like Goblin Dark-Dwellers, Sylvan Advocate, Dragonlord Kolaghan, Hangarback Walker, Ruinous Path, Kolaghan's Command, Chandra, Flamecaller, Languish, Ob Nixilis Reignited, and some other stuff I don't recall.
Round 1: He drew well and responded to my hangarback with kholigans command he played sylvan advocate then I casted silkwrap on it. He later casted goblin darkdweller recasting kolaghans command and I Ob Nix destroyed his dark dweller I killed two Chandras he killed two of my Gideons it was a good game, but I finished him with a secure the waste for 7 at the end of his turn and I had a Gideon emblem so there were 7 2/2's to finish him off.
Round 2: We both were even, we both started top decking he got dragonlord kolaghan and I wasn't able to respond, got unlucky and kept drawing land. My opponent won.
Round 3: We had 5 minutes and basically I silkwrapped his creature dropped and Ob Nix I secured the waste for 5 at the end of his turn while we were on 4 turns remaining. I then used westvale abbey got him within lethal. We tied because he had a manland that I couldn't anguish, so we tied, but if we were allowed more time I would have won that game.
Game 3: B/G Delerium - This deck has things like Deathmist Raptor, Den Protector, Inexorable Blob, Mindwrack Demon, The Gitrog Monster, Thraben Gargoyle Flip, Sinister Concoction, Vessel of Nascency, Ruinous Path, To the Slaughter and like 2 Duress.
Round 1: This game was so annoying I was not expecting main board duress, but I had one of my removal spells taken from me and he played a lot of creatures I got overwhelmed. He had perfect draws, delirium is scary.
Round 2: I had plenty of removal as my deck should and beat him down with Gideon emblem and secure the waste.
Round 3: I had early removal I played Ob Nix destroying a sylvan advocate I also had a hangarback at 4 +1/+1 counters and next turn I upped hanger back to 5 +1/+1 counters then used Ob Nix to destroy my own hangarback then I dropped westvale abbey, sacrificed my 5 thopter tokens for westvale and won the game.
Overall I am pretty please with the decks performance. Vampires are also pretty easy to win against with this deck, they can't do shit about enchantments or exile. Honestly W/G is probably the toughest match up along with B/R control, but this deck can still be tweaked for the new meta. Any type of U/X control is unknown, but this deck is creature hate mostly, but most of my sideboard is dedicated to control match ups so I am fairly confident after side boarding.
Thanks for reading.
April 10, 2016 4:57 p.m.
pillarofcats says... #16
Hey thanks a lot for the comment; I appreciate it. I have been tweaking the deck forever. It plays really well, but I have been tweaking it as of late based on the new meta so that is why it has changed a bit. It has won against many decks; the one that contends well with it is B/R Control and Jund Control. I haven't really played against the mono-white weenie yet though, but I have enough early control and creatures to mitigate damage and maintain the board until mid-late game. I have seen the results of the SCG Open and I don't agree with some of the creatures being used, but wasteland strangler is solid.
Things are just getting started and I am interested to see how more decks will develop. I think white is really strong right now.
April 12, 2016 11:32 p.m.
HellHound121296 says... #17
pillarofcats I absolutely love this deck and am going to try it out as soon as possible. I like how you described everyhting too lol.
April 13, 2016 12:31 a.m.
pillarofcats says... #18
Hey thanks a lot, it has been fleshed out a lot and is consistent. I think you will have a lot of fun with it.
April 13, 2016 12:40 a.m.
HellHound121296 says... #19
pillarofcats how fast would you say that the end game is with this deck? I see that it is very versatile. Any tips with dealing with removal towards this deck?
April 13, 2016 1:34 a.m.
pillarofcats says... #20
It can be grindy, but the games generally end anywhere from turn 6 to turn 10, it depends on your opponent. Control match-ups are a bit different due to there lack of creatures, but it isn't too bad.
The ideal play is:
1: Shambling Vent / Forsaken Sanctuary
2: Declaration in Stone / Silkwrap / Hangarback Walker
3: Oath of Gideon / Stasis Snare / Wasteland Strangler
4: Gideon, Ally of Zendikar if Oath of Gideon is out always emblem otherwise make a token / Removal
5: Ob Nixilis Reignited / Blight Herder with 3 1/1's from prior exiled creatures / Secure the Wastes into 4 tokens at the end of there turn.
6: Swing out with board and tokens with emblem for high damage or if they are already weakened you can sacrifice your tokens for Westvale Abbey Flip for game.
Hope this is what you were looking for.
April 13, 2016 2:01 a.m.
pillarofcats says... #21
The strategy is to keep there field clear until you can make it to mid-game and then deploy some threats.
April 13, 2016 2:03 a.m.
HellHound121296 says... #22
pillarofcats that makes sense. This deck has a very interesting concept to it
April 13, 2016 2:20 a.m.
I love this deck, it's a great work. Very well balanced.
I just thing that, Altar's Reap could have a place here. Instant speed sac walker? wuuut? No life loss!
What do you thing? Have you always have some tokens to sac?
I'll want to go the PTQ with this deck!!
April 14, 2016 10:22 a.m.
pillarofcats says... #25
Hey, thanks a lot; I appreciate it.
I had thought about it considering I always have at least a token on the battlefield and even Gideon can make a creature if I was desperate. I figured I had enough draw late game with Ob Nix, Sorin, and a copy of read the bones which could be increase to 2 copies if you really want early draw. Honestly, if I was to add any card it might be Pious Evangel Flip, but I have yet to play test with it. I think Altar's Reap is fine if you want a good amount of card draw. I would probably take out 1x read the bones and 1x stasis snare for 2x Altar's Reap.
yombino says... #3
You should totally use Planar Outburst instead of End Hostilities I think, just for the awaken upside. Makes top decking that card a lot better
December 1, 2015 9:42 a.m.