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A6. Inalla, wizards symposium Version 2.1

Commander / EDH* UBR (Grixis)

Magicus


The Wizardclub

The wizards symposium consists only of the finest shenanigans imagine- and nonimagineable. This deck is my first and true commander-love.

1) You cast Wanderwine Prophets, no one responds and it resolves entering the battlefield.

2) Innala and champion both trigger and you put champion on the stack first, then Innala's trigger on top.

3) No one responds, so Innala's trigger resolves, you pay 1 and create a token Prophet.

4) The token's champion ability triggers and is put on the stack.

5) No one responds, so it resolves, and you exile the original Prophets.

6) No one responds, so the origial's champion trigger resolves, and you don't champion anything, and cannot sacrifice the original.

7) You attack with the token, it deals combat damage to the defending player, it triggers and the trigger is put on the stack.

8) No one responds, so the trigger resolves. You choose to sac the token to get the extra turn, which triggers champion to return the original.

9) No one responds, so the original returns.

10) Innala and champion both trigger and you put champion on the stack first, then Innala's trigger on top.

11) No one responds, so Innala's trigger resolves, you pay 1 and create a token Prophet.

12) The token's champion ability triggers and is put on the stack.

13) No one responds, so it resolves, and you exile the original Prophets.

14) No one responds, so the origial's champion trigger resolves, and you don't champion anything, and cannot sacrifice the original.

15) The game eventually moves to the end step, which triggers the token exile.

16) No one responds, so you exile the token, triggering champion to return the original.

17) Innala and champion both trigger and you put champion on the stack first, then Innala's trigger on top.

18) No one responds, so Innala's trigger resolves, you pay 1 and create a token Prophet.

19) The token's champion ability triggers and is put on the stack.

20) No one responds, so it resolves, and you exile the original Prophets.

21) No one responds, so the origial's champion trigger resolves, and you don't champion anything, and cannot sacrifice the original.

22) The turn eventually ends, and your extra turn begins. Loop to step 7) for taking infinite turns.

Bloodline Necromancer goes infinite with Inalla in the command zone and Ashnod's Altar on the field. Simply play him, and get an Inalla trigger. In response to her trigger, sacrifice the Necromancer for 2 colorless mana. Use one of the two mana for Inalla's ability, and get a token copy. Token revives your Necromancer, and Inalla triggers. Repeat as much as you'd like.
It's farily simple. The card says when it or another ally enters the battle field mill x. So when 5 come in to play, each sees it's self and the 4 others for 5 activations. This happens for each so each one gives 5 activations and each activation is for 5 so you get 555 or 125. Now remember, if you control the one that's being kicked you actually get 566 because you already have one in play. The equation for this type is situation is (Number of triggers per ally) * (Number of allies) * (number of allies on the battlefield as the abilities resolve)
Trinket mage can search glaring spotlight to get rid of hexproof targets and ramp like e.g. Manavault and also the artifact lands.

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Date added 6 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 101
Avg. CMC 3.19
Tokens Champion of Wits 4/4 B, City's Blessing, Copy Clone, Human Wizard 1/1 U, Morph 2/2 C
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