Aberrations go bump in the night (edited for JOU)

Standard dan8080

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DimirQueen says... #1

I ran Pilfered Plans for a while. There's no use in having it when you're running Jaces. That slot is better served for controlling the opponent early game when you don't have much going for you.

October 30, 2013 2:04 p.m.

dan8080 says... #2

I probably will. I like seeing how others mold their dimir decks for ideas

October 30, 2013 2:04 p.m.

DimirQueen says... #3

Esper will have card advantage over you, but not for long when you can exile their hand turn 5 with Ashiok, play a Jace and mill for 10, throw out Aberration turn 6.

October 30, 2013 2:06 p.m.

If your goal is an unblockable Aberration have you considered running two or more Thassa's?

November 1, 2013 1:14 p.m.

DimirQueen says... #5

It'd be 2 at most. There won't be enough devotion for her to be a creature, and you don't want to draw 2 a game.

November 1, 2013 1:19 p.m.

dan8080 says... #6

Yeah as awesome as thassa is she is my backup in case I can't get an Aqueous Form ed aberration set up. I also don't have as many funds as I would like to get another :p

By the way, DimirQueen the extra jace helped the deck out a bunch since I could get him out that much more often.

November 1, 2013 1:49 p.m.

dan8080 says... #7

side note: couldn't do FNM this past week but I tested against people i play at FNM all the time and won each match I played. The jace forced a lot more mill kills.

November 6, 2013 10:09 a.m.

jrbarnes89 says... #8

Trying swapping something for dying wish to put with your Consuming Aberration helps my and with a Aqueous Form on it if the kill it would be almost always a instant win for you

December 4, 2013 11:29 a.m.

tommyjbear says... #9

I have a very similar deck, but I use cheap flyers and Deathcult Rogue (in place of Aqueous Form ) to cipher/mill. One of the main strategies is to pump Consuming Aberration then enchant with Dying Wish then use a Dark Betrayal to kill it myself and swing for a bunch of damage and lifegain. Just a suggestion. Sounds like you have yourself a pretty solid deck already.

December 12, 2013 1 a.m.

dan8080 says... #10

I never thought of Dying Wish as a card to use in this deck. Not bad. Protects my aberration too. Idk what I would take out for it though.

December 12, 2013 11:11 a.m.

its-tgb says... #11

If you're adding in Dying Wish then take out two of your Returned Phalanx . Currently they would compete for the same spot and all your other spot removal. Like the idea!

December 12, 2013 2:24 p.m.

dan8080 says... #12

What I might do is drop the Aqueous Form in my sideboard for a pair of Dying Wish . I played at a different spot than usual this evening and went 2-2 with a solid chance of 3-1 if not for a bad misplay vs a RDW that killed me. The Returned Phalanx was a huge lift for the deck to prevent aggro from killing me.

December 12, 2013 11:22 p.m.

Demigoron says... #13

if you are using mull to boost Consuming Aberration then I would suggest Traumatize be moved in in place of a Mind Grind . While Mind Grind is good in my experience Traumatize can net you a 25 card mull for only 5 mana and it works even better for bigger decks that are harder to mull.

December 14, 2013 10:28 a.m.

dan8080 says... #14

Not a bad idea. But the mind grind is nice because it atleast keeps the chance of milling a player out alive while traumatize keeps cards in their deck technically. I've had weird games where grind has saved my ass. Hahahaha

December 14, 2013 10:33 a.m.

Demigoron says... #15

How does Traumatize keep cards in their deck? I thought that it sends half of their deck to the graveyard (at least thats what it says).

December 14, 2013 10:44 a.m.

dan8080 says... #16

I meant I can't mill someone out with the traumatize as a late save. Like mind grind if I'm in a bind can win me the game if they are out or almost out of lands while traumatize can never completely mill someone. I can win off a lucky mind grind. I can't win off of a traumatize.

December 14, 2013 11:14 a.m.

greyfox92404 says... #17

I agree that other cards can be replaced with Mind Grind , if you use Breaking / Entering in place of it, you can use it earlier to give Consuming Aberration a boost. Also, because there are 40% lands(give or take) in each deck, you would have to cast Mind Grind for 5 mana to mill for the 8 cards that Breaking / Entering can mill.

I also think that Desecration Demon , Nightveil Specter . Gray Merchant of Asphodel , Whip of Erebos , and Ashiok, Nightmare Weaver are great cards, but they broaden your strategy where other cards could go in and focus your strategy.

For example, taking out the Nightveil Specter and the Whip of Erebos could make room for 4x Breaking / Entering . Breaking / Entering will mill more cards than Nightveil Specter and Whip of Erebos combined, and will help Consuming Aberration come in like the beast that he is. Breaking / Entering is also a low cost spell, which will be easier to cast late game after Consuming Aberration for extra mill.

Mirko Vosk, Mind Drinker could replace any of the other high cost non-mill creatures, he isn't as universally awesome as Consuming Aberration , but he can mill for 10 cards if unblocked.

Psychic Strike can also add some nice control. Rogue's Passage is also a super nice addition. Adding this instead of Mutavault can allow you to do what Thassa, God of the Sea does.

I hope some of these suggestions help. Check out my Dimir mill design and leave feedback if you think I should make some adjustments. Mill, Killer, Mill!

December 19, 2013 1:07 p.m.

dan8080 says... #18

Thanks for the input. I'm not sure how much I'm gonna do one way or another I mean the mill has been more of a complement or a secondary win condition if I can't win with damage or they have answers to that. It isn't meant to be a dedicated mill. It also gives me a bit of that black devotion and blue devotion mechanics people have been abusing. I may throw the mind grinds in the sideboard but I'm not sure yet. I use them more for a quick spell to use when I want to beef up a graveyard in anticipation of an aberration to come out the following turn. The deck actually sets itself up nicely against a lot of decks with the sideboard included.

December 19, 2013 9:18 p.m.

Might I ask why Dark Betrayal is in the main instead of the sideboard?

December 20, 2013 11:53 a.m.

REAPERl says... #20

nice deck ! would like to play against you with my LANDBLASTER5000 = +1 from me

December 20, 2013 11:58 a.m.

dan8080 says... #21

Thanks for the input from both of you.

BoromirOfGondor the Dark Betrayal is a main board because mono black or decks using black are so prevalent that I need to play some of them. I got sick of playing 4 dead kills against black so instead I played 2 and 2 for betrayal and Doom Blade so at worst there are only 2 dead cards based on matchup and then I side board the other 2 of eithe in depending on how game 1 is. Keeps me competitive I'm game 1 for black decks.

December 21, 2013 11:31 a.m.

DimirTroll says... #22

I use Rogue's Passage to make my aberrations unblockable. It leaves room for more mill spells while still giving mana. I'd also advise putting in a few more mills like Breaking to make sure your aberration is big enough for the fatal blow.

December 23, 2013 1:39 p.m.

Edust says... #23

+1. Check out my mill deck Dimir 4ever Control & Mill.

January 5, 2014 8:37 p.m.

"Bump in the night" with no Bump in the Night ?!
I know it's not standard, just thought i'd make a funny

January 8, 2014 9:19 p.m.

Wainwright says... #25

I really like the deck - I've been trying like hell to get a mill deck working but it's really tough as a primary win con in current standard. You can take a look if you like: Ashiokingly Good Mill.

What I like with your deck is it's mill as a secondary win con - the creature base means you match up well against most decks, can handle almost all creature based decks.

I noted that you said you'd had problems against super aggro decks (don't we all) and USA control (I'm assuming that may be the case for Esper too).

So my suggestions are to rethink the sideboard and set it up so that you can make changes MB post game 1 to better handle those matchups.

For aggro/tokens - I can highly recommend going for Ratchet Bomb that will take out most aggro deck strengths of 1 or 2 drops.

I'd also consider dropping 3 creatures from MB to include a bit more spot removal MB, opening slots in the SB. Personally that would be Returned Phalanx for me.

For control matchups:Definately go for 3 Pithing Needle it hits so much, and is so versatile against a lot of matchups.

I really like Syncopate early game - but I think Negate is stronger against control decks.

Also Duress is a strong play - Thoughtseize naturally better but duress vs control is no slouch.

Rather than spot removal targeting creatures in your SB - i'd personally go for Devour Flesh .

Really like your deck like I say - but tailoring the SB for the deck types you have most problems with - is definately going to help you out.

January 8, 2014 9:24 p.m.

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