Sideboard


Maybeboard


I FINALLY FINISHED THE WRITEUP WOOO

(9/9/21 note: i've made so many changes to this deck that i'm too lazy to update the writeup, the writeup is outdated right now.)

Feel free to read the breakdown if you want. I will take ANY advice, even if you think cutting just one card for another would be better than my current list, I would appreciate the help a lot.

I'm always making edits to this thing, so the writeup might not match the current list.

Edit(5/5/21): Huh, Selesnya Scales featuring Lurrus seems to be making a "comeback" as of recently. I'm definitely considering running Lurrus as companion from the start, but something about running a companion doesn't sit right with me...

Edit(9/9/21): I have completely succumbed to using Lurrus. You don't have to use him, but if you wanna have a chance against meta decks, you gotta run him, or your whole deck dies to Fatal Push.


When I picked up my first starter deck in 2015, I had no idea that I would be picking up a deck that I would never put down again. The intro pack was for Dragons of Tarkir, and it was the Selesnya colored Dromoka clan that focused around the Bolster mechanic and +1/+1 counters. So naturally, I started trying to develop this deck as far as I possibly could, starting with Selsnya colors, dipping into Abzan, and even splashing red at one point (I still have no idea why I thought this was a good idea, I just really liked the idea of a huge ass Zurgo Helmsmasher paired with Shaman of the Great Hunt). Nevertheless, once Khans and Dragons started rotating, and my friends stopped playing, I began to fall out of Magic. Sure, there was always Modern, but it was always an intimidating format, filled with scary removal (Path to Exile, Lightning Bolt) and even scarier threats. I just wanted to play the cards I loved most, and while Frontier tried to work out, it never took off, so my interest in Magic slowly faded away.
Enter November 2020. Out of curiosity, I start researching Magic: The Gathering. My mind is blown. Tons of new cards that were beyond my imagination were possible. I enter an infinite loop of constant research and discover the Pioneer Format. It resounded perfectly with me, I knew I could use the cards that I loved most in this new format. I start trying to upgrading my +1/+1 counter deck, discovering the printing of another “Hardened Scales” in the form of Conclave Mentor. And so, this deck was created, a never-finished Abzan (well, its more like Selesnya-Black) +1/+1 counter deck, and I’m not planning on competing with any other deck.

This deck has a straightforward plan, as it is an Aggro deck. Get out Hardened Scales, Conclave Mentor, or Winding Constrictor, and put tons of +1/+1 counters on your creatures.
What I have found is that this deck is slower than the majority of other “Aggro” decks in the format but faster than Midrange Decks, so it gets put in a strange spot where you should be playing to outlast the opponent against aggro decks and should be rushing down Midrange/Control Decks.
However, unlike most aggro decks, it has a form of situational card advantage in The First Iroan Games and Inspiring Call, and its “reach” is extended even further because of Nissa, Voice of Zendikar and Luminarch Aspirant.
It should be noted that I don’t think this is even close to a tier 1 deck. Should Walking Ballista be unbanned (Pray) I’m sure this will change, but at the time, I don’t think it can compete with certain tier 1 decks at a top level. However, since no one seems to sideboard Blightbeetle since this is an off-meta deck, it can certainly catch people off-guard.

Stonecoil Serpent: With Trample, Reach and Protection from Multicolored, this card is probably the most flexible card in the whole deck, due to the ability to cast it on any turn. This guy can trigger evolves pretty well, and completely dunks on Niv to Light decks. The only downside is that he doesn't mesh well with Dromoka's Command
Experiment One / Pelt Collector: These guys are the evolvers. They’re most effective as a turn 1 drop into a turn 2 Conclave Mentor or Winding Constrictor, and they have very solid secondary abilities as well in regeneration or trample, given that they have enough counters. However, in this deck, its kinda hard to get a second evolve trigger unless you use a large Stonecoil Serpent.
Conclave Mentor: Not much needs to be said here. Boosts all +1/+1 counters, and has the added bonus of giving you some life when it dies, which is pretty useful against aggro decks.
Scavenging Ooze: A little mainboard graveyard hate never hurts! Especially when everyone’s favorite card seems to be Kroxa, Titan of Death's Hunger (I don’t blame ‘em, its a badass card), Scooze can be really useful.
Winding Constrictor: Same as Conclave Mentor, except with a downside against the few cards that use -1/-1 counters and poison counters. I don’t think this will be a problem until I meet a deck that runs The Scorpion God. Still a good card though.
Avatar of the Resolute: I’m a bit of a sucker for this card. Actually, I’m a bit of a sucker for cards that get huge from +1/+1 counters in general, but Avatar can end up being a HUGE creature for only 2 mana, but your board state has to be pretty good. Fortunately, I’ve shifted this deck to be more aggressive, so it shouldn’t be too much of a problem if you’re faster than the opponent, but you may wanna sideboard this guy out against Burn.
Luminarch Aspirant: Our best way of distributing counters among our creatures. This creature can help you play the long game if it comes down to it and will usually force your opponent to try to remove it.
NEW CARDS
Huatli's Raptor: I've been considering this card for a while, it seems like its really good at distributing counters, and it can trigger evolve, but it's only good if your current board state is good.
Cards I’ve Cut, but saving the description in case I bring them back
Rishkar, Peema Renegade: Rishkar is amazing at distributing counters. Even though its only two, you’ll generally only have 2 or 3 creatures on the board by the time you cast him, so it doesn’t matter too much. Even his second ability comes in handy sometimes when you wanna cast something else from your hand but don’t have the mana. He can also trigger Evolves, if necessary, which is a plus. Hangarback Walker: I guess this can be seen as a “replacement” for Ballista, but once you get a huge Hangarback Walker, there’s not much the opponents can do. T1: Hardened Scales T2: Hangarback Walker is a pretty good start to a game, and if the opponent doesn’t immediately deal with it, you can run away with the game.
Voracious Hydra: This card not only has the ability to function as a removal creature, but also can get HUGE if you decide to double counters on him. The more “Scales” you have on the battlefield, the more effective the doubling is because Hardened Scales will trigger when he enters the battlefield AND when the counters are doubled on him. He’s really good in almost every matchup, and I love it.


Hardened Scales: The Best.
The Ozolith: Pretty solid card. I haven’t actually gotten to play with it much but it’s definitely a great 1 drop that recurs your counters.
Snakeskin Veil: Another card I’m testing at the moment. I think the hexproof could be really useful in order to protect my Conclave Mentor and Winding Constrictor, or any of my creatures, for that matter, not to mention that it could prove to be a neat combat trick, which becomes even more effective with one of the “Scales” on the battlefield. I may switch this out for a couple mainboard Lurrus or a sweeper.
Dromoka's Command: Super flexible card that can be used in almost any matchup. You can use it to fight, prevent a Wizard's Lightning from hitting one of your creatures, pump one of your creatures, or make an opponent sacrifice an enchantment. 10/10 card that I’m never disappointed to draw.
Inspiring Call: This is one of those “All or nothing” cards. An inspiring call can sometimes protect your whole board from getting destroyed, and can draw you huge amounts of cards for only 3 mana. However, if you’re playing form behind, this becomes a useless card. Can be a neat little combat trick to trick your opponent into thinking you’re gonna trade, but living instead, and drawing in the process.

NEW CARDS
Gird for Battle: Insane value for only 1 mana. It may only work at sorcery speed, but its absolutely INSANE at distributing counters, so you can end up just brute forcing through their defenders. Helps with distributing counters to make a huge Avatar of the Resolute, or even just pumping a Hangarback Walker

Cards I’ve Cut, but saving the description in case I bring them back
Nissa, Voice of Zendikar: Nissa is a great way to immediately distribute counters, or by making an extra chump blocker. You will rarely get Nissa to ultimate, you will mostly use the +1 once and the -2 twice. However, in grinder matchups you should try to keep her alive. The First Iroan Games: A really handy way to draw some cards. Also has the added plus of being able to put a whopping 3 +1/+1 counters on one of your creatures (which will usually be a guy with trample or Hangarback Walker). While Inspiring Call may be better when you’re ahead, The First Iroan Games can sometimes give you the card advantage you need to win.

Right now I’m trying to sideboard against meta-centric decks, but I’m wondering if I should shift to less effective cards that are more related to the +1/+1 counter theme of my deck.
Fatal Push: Remember how I said this deck is usually slower than the faster aggro decks? well, the best way to keep yourself on the same level is to push some of their creatures.
Mistcutter Hydra: Really useful against those Censors and Sinister Sabotages running around in phoenix or dimir control. The only downside is that it doesn’t have trample, but it’s really good at rushing down blue decks.
Thoughtseize: Probably the best card in the format right now. Really helps against Control and some midrange decks, especially if they’re holding an Anger of the Gods or Shadows' Verdict.
Eidolon of Rhetoric or Archon of Emeria: Really really good against lotus combo. Not that I’ve played against it before, but being only able to cast one spell each turn limits the mana output of Lotus Combo because they can’t cast Hidden Strings, Pore Over the Pages, etc. I might end up taking this out because I might make this a more aggressive deck.
Knight of Autumn: Besides being a flexible way to deal with artifacts or enchantments or gain life, Knight of Autumn can sometimes just run away with a game because of how big it gets if you put +1/+1 counters on it with one of the “Scales” on the battlefield. I’ve won games because of a rampant Knight of Autumn. However, since she doesn’t enter with those counters, she can’t trigger evolve on a 3/3 Experiment One or Pelt Collector. You can also use it to pop your Hangarback Walker if you wanna cash out your +1/+1 counters for thopters.
Lurrus of the Dream-Den: If we’re being honest, I didn’t really know what to put here. I considered adding a 3rd Grafdigger’s Cage, but for now I want to see if lurrus works well. My thought process is that Lurrus can help against decks that are constantly burning/pushing/removing my creatures. Since this deck is SO much more effective once you have one of the “Scales” on the battlefield, being able to cast them from the graveyard is a big plus. You can easily make Lurrus a companion for Game 2 by side boarding out Knight of Autumn and The First Iroan Games. You’ll probably end up doing this against control decks that constantly remove your stuff.

I don’t really have a sideboard guide at the moment, because it’s probably one of the things i’m worst at. I just sideboard by feel and as long as you have an ok idea of the meta, I think you’ll be fine.?? (I’m not a professional, please don’t hurt me)


I’m always editing this deck, so I’ve decided to keep note of the major changes I’ve made over time.
4/28: I’ve cut Nissa, Voice of Zendikar and Rishkar, Peema Renegade in favor of more threats, adding back Gird for Battle, Voracious Hydra, and Avatar of the Resolute. I'm
6/3: I want to try out Lurrus as a companion. I feel like this deck is really susceptible to removal and Snakeskin Veil isn't enough to protect my creatures. Being able to recur threats from the graveyard seems like a huge plus.


That’s it for my writeup. I’m still very much a new player, and because of schoolwork, my only opportunity to decktest right now is in a pioneer league I’m currently participating in.
Thanks so much for reading, and always remember:
Walking Ballista died for Heliod, Sun-Crowned’s sins
-Mow

Suggestions

Updates Add

Made a ton of changes to my deck, including but not limited to:

  • Changing the mana base to be more based on the new Pathways as opposed to Shocks.
  • Adding Artifact creatues like Hangarback Walker and Stonecoil Serpent
  • Editing the sideboard to include more stuff to fight against this guy

I'm keeping this deck on the cheaper side because I'm planning on buying these cards if things work out. I'm still looking for advice and any criticism is appreciated!

Edit (2/19/21): WOOOO URO IS GONE, LONG LIVE THE NEW META

Comments

Casual

97% Competitive

Revision 38 See all

(3 years ago)

+1 Driven / Despair main
+1 Snakeskin Veil main
Top Ranked
  • Achieved #30 position overall 4 years ago
Date added 4 years
Last updated 3 years
Legality

This deck is not Pioneer legal.

Rarity (main - side)

3 - 3 Mythic Rares

42 - 9 Rares

10 - 3 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 1.51
Tokens Companion Zone, Copy Clone
Folders Ideas for my decks, Decks
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