Sideboard


Maybeboard


Innistrad is overrun by the undead menace, Zendikar being devoured by the eldrazi hordes, W/U humans are all over standard, and there's some dragons on Tarkir. Who could possibly put an end to the atrocities and dragons being witnessed by the innocent? The Gatewatch and friends of course! Or not, but whatever.

The name says it all really. A midrange Abzan deck with removal, hand disruption, and planeswalkers coming out the wazoo, allowing your walkers to flood the board with tokens, beefing them up, pushing to victory. Two things this deck is really good at is mid game, and long grindy games. The boat loads of removal is to survive the early game, and mid/late game your top decks are mostly going to be better (except in some cases ramp).

The deck has a couple win conditions, the first and foremost being tokens.Using cards like Gideon, Ally of Zendikar + Nissa, Voice of Zendikar for token spawn, and using Gid ult and Nissas second ability to power them up. Kalitas can help push out tokens, give an extra body to block and swing, get beefy (if you have mana to spare) and keep things out of the graveyard (Deathmist Raptor haunts me). If beefing up an army of 0/1 plants just isn't your style, then you always have Westvale Abbey to flip to REALLY make their head turn.

Tokens getting removed? Can't amass an army of spooky zombies, plants, and knights? Look no further than the patented(tm) beat down/drain! Gideon +1, Sorin +1, Man Lands, Avacynn. We have all your beat down needs in a loosely nit package. It's not as reliable as spawning tokens for years, but it gets the job done.

Now some of you might be asking "but Nick, Jace is a blue planeswalker that costs blue mana. Abzan doesn't have blue". Well of course my neary deary friend and fellow magic player, but that's where Oath of Nissa comes in. This card is what makes the deck a whole heck of a lot easier to manage. The 1 of for Jace, Chandra, and Arlinn is something I had originally questioned, but after MANY draws and tests, I can reliably hit Oath of Nissa before or at the same time as these walkers.

The Ob Nix, Jace, and Chandra are in the deck for (mostly) 2 reasons: 1) Card Draw 2) Removal The Jace bounce is a lot better than I expected. Because he starts at 5 counters, he can easily bounce twice before he just gets absolutely demolished by whatever abomination walks down his alley. Of course, Ob Nix bombing something is technically better, his draw compared to Jaces is kinda booty. Scrying is way too good.

Well there you have it. It may to you look like a lame ass token deck to you, but that's because it is a lame ass token deck. However, playing with Planeswalkers is hella fun and it's cool to say your deck is super friends. ESPECIALLY if you have 0 friends. So go out, have fun, take this deck idea if you want. It's a free country.

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Updates Add

Mainboard-

Addition: 2x Blight Herder

Dropped: 1x Ob Nixilis 1x Arlinn Kord

Sideboard-

Addition: 1x Ob Nixilis 1x Arlinn Kord

Dropped: 2x Natural State

Maybeboard-

Added: Gideon, Ally of Zendikar

Decided to take Ob Nixilis and Arlinn Kord out of Mainboard and try out Blight Herder. With the amount of removal in the form of exile it seems like a really good choice to try it out. Tested it some and the three scions are really good, whether I'm mana short or if I just want more token swarm. Ob didn't really synergize well since he just destroying creatures (unless Kalitas was on the board) and his card draw is okay at best.

However Ob Nixilis still has his decent match ups. If I feel like I need more removal and they don't have much recursion or delirium, then he's pretty decent. Arlinn Kord was moved to sideboard since she's a "win more" kind of card. Drawing into her while I'm behind is kinda just a pain and drawing into her while ahead is pointless, since I'm probably gonna win anyway. The only decent play I had with her was +1 on a Gideon I just dropped and +1, swinging for 7. Was some good synergy, but very conditional.

Dropped two of the Natural States, since running four just seemed excessive. Pretty self explanatory there honestly. Also considering adding more Gideons, since he's probably one of the best walkers to play early, and still decent late on a draw or even when behind a little.

Comments

Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 5 Mythic Rares

33 - 5 Rares

3 - 0 Uncommons

3 - 5 Commons

Cards 60
Avg. CMC 3.29
Tokens Angel 4/4 W, Clue, Eldrazi Scion 1/1 C, Elemental 3/1 R, Emblem Arlinn Kord, Emblem Gideon, Ally of Zendikar, Emblem Jace, Unraveler of Secrets, Emblem Ob Nixilis Reignited, Human 2/2 G, Human Cleric 1/1 BW, Knight Ally 2/2 W, Kor Ally 1/1 W, Plant 0/1 G, Vampire Knight 1/1 B, Wolf 2/2 G, Zombie 2/2 B
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