Accelerated Darkness

Casual Cyrrus

SCORE: 99 | 105 COMMENTS | 14179 VIEWS | IN 38 FOLDERS


MartialArt says... #1

Don't be afraid to loose life. In mono black loosing life to get additional cards can be really mighty. Besides it's the only way to get cards for this less mana in mono black.

Try it out. You will see that it is really worth the risk and that it will give your deck a big advantage in speed.

If you want to work with your sideboard you could think about Death Wish having your combo pieces partly in the sideboard too to fetch the missing part. But this is a really dangerous way to do this and you should win in the same turn you use it if possible. But it would give you a higher chance of getting the combo out since you can simply fetch the missing parts. (I would only use it as an additional tutor effect to have more cheap tutors.)

I would swap out Diabolic Tutor for Demonic Tutor if you can get it.

I hope this helped.

Greets MA

June 12, 2013 6:17 a.m.

ShadowLand says... #2

Sorry, I don't really have any advice for anything out of standard.

June 12, 2013 7:08 a.m.

guessling says... #3

It is true that Bloodline Keeper  Flip does produce the chump blockers. But the death touch on Vampire Nighthawk can both chump block and remove a threat so that the threats don't end up building up. Vampire Nighthawk can also be a deterrent as a blocker that makes it too beneficial to you to risk attacking unless a board presence has been established that can overwhelm him. It seems that it is likely the early game where this kind of defense is needed - and it is the early game where Vampire Nighthawk is slightly better than Bloodline Keeper  Flip while Bloodline Keeper  Flip is better in mid-game and late-game (I would be surprised if you ever hit that flip ability - I am guessing that isn't why it's in this deck - although if enough of your 20/20 fliers fell to removal, then I could maybe see it happening - because I am imagining that most of your spells are going to involve tutoring for Dark Depths , taking counters off of it, or using it against your opponents rather than casting a large number of vampire creatures and keeping them out there so that they build up as a force of their own - if that is what you are doing in a game then the deck is probably not working as expected).

But which of them proves better may depend more on the deck you are facing. And I know that Vampire Nighthawk 's deterring presence on attacks is probably more significant in multiplayer EDH, making me slightly biased towards it - and there could be a lot more that I don't even know that I don't know.

June 12, 2013 8:27 a.m.

MartialArt says... #4

I agree with r3v13w. Vampire Nighthawk is simply better in here. It is more a threat as a blocker then the tokens of Bloodline Keeper  Flip and it is a threat starting at turn 3 while Bloodline Keeper  Flip starts keeping things off you in turn 5. In addition Vampire Nighthawk makes people think twice about attacking you because their creature WILL be killed (in most cases). The tokens of Bloodline Keeper  Flip are simply just annoying chump blockers but they don't hinder your opponent at attacking you. And for both reasons (holding things off instead of slowing things down and helping you 2 turns earlier) plus the reason that it gives you life Vampire Nighthawk is better in here. Remember: You want to be fast and you don't really have a lot of things to really keep opponents from you.

It may still depend on the opposing deck so I would keep Bloodline Keeper  Flip in your sideboard against decks that try to slow things down too.

I hope this helped.

Greets MA.

June 12, 2013 10:40 a.m.

Cyrrus says... #5

haha thanks. I agree with both of you :) I played a game where I got Vampire Nighthawk out in turn 1 with Dark Ritual . I can't see much else to do with this deck at this point so if you guys have any ideas please let me know. I'm going to see how a few games go with what I have so far.

June 12, 2013 11:13 a.m.

MartialArt says... #6

My suggestions for now:

-1 Liliana Vess : Too slow with 5 mana CMC for +1 Cabal Coffers or Necropotence

June 12, 2013 11:32 a.m.

Wabbbit says... #7

This looks really solid, actually. I can't think of much to suggest! Maybe just more control/removal? Good job on it though, +1.

June 12, 2013 1:53 p.m.

Definitely liking the build. I don't have much to suggest, but one thing I noticed is that there is 2 Dark Depths s in the SB and 3 in the MB.

Building off of buffy's suggestion, maybe something like Cranial Extraction to prevent against Acidic Slime s and stuff like that. I think it's a little more reliable than Surgical Extraction and the like because you don't need to have seen the card . +1

June 12, 2013 4:28 p.m.

Cyrrus says... #9

@MartialArt. I agree. in the trial I just did she wasn't that useful because I couldn't keep her alive to be used a second time. Think she is worth much in the sideboard?

@buffy Thanks heaps :)

@ducttapedeckbox. It isn't a real sideboard yet as I was using it as a working space. I guess I'll start working on the sideboard now. The only card I might keep for now is Witchbane Orb . And thanks for the upvote :)

June 13, 2013 12:35 a.m.

larsenp says... #10

Uhm maybe I don't understand the legend rule... but if you use the Gatecrash land won't it apply and force both to be negated?

June 13, 2013 3:47 p.m.

MartialArt says... #11

The new legend rule states that if one or more legends of the same name are on the field and controlled by the same player this player chooses one of those to survive and the other ones will go to the graveyard.

June 13, 2013 6 p.m.

Bellock86 says... #12

I learned something new today. I thought the legend rule was both go boom. Or is that only if different players control the same legendary permanent?

June 13, 2013 8:29 p.m.

MartialArt says... #13

If 2 or more different players control the same legend once nothing will happen (new rule).

June 13, 2013 9:56 p.m.

Cyrrus says... #14

I can't wait for M14 now :)

June 14, 2013 1:22 a.m.

KrazyCaley says... #15

Looks pretty good to me. It's a bit of an all-or-nothing combo deck, but that's what it was meant to be. Kind of light on land, though. My only suggestion would be to go up one or two land.

June 14, 2013 5:23 a.m.

Faded_Jedi says... #16

hell yeah, man.Loving this. +1

June 14, 2013 6:06 a.m.

kapow20 says... #17

Get Sign in Blood in, easyest thing to remove is Necropotence . you will need the card draw to get your combo out

June 14, 2013 6:20 a.m.

MartialArt says... #18

Sign in Blood might be better since it doesn't stop you normal card draw and isn't this dangerous to play. In a deck with such a low defense Necropotence might be likely to kill you.

June 14, 2013 6:30 a.m.

ElderSage says... #19

Great Vintage deck IMO, my only suggestions would be to swap out Liliana Vess for Liliana of the Veil and swap out Vampiric Link for Gift of Orzhova . All around a good Vintage deck, you get my +1 :).

June 14, 2013 8:50 a.m.

ScionLocke says... #20

I'm afraid I don't know much about a casual deck so I can't really help but I like it. +1 from me.

June 14, 2013 9:16 a.m.

larsenp says... #21

@ MartialArt comment #36

"The new legend rule states that if one or more legends of the same name are on the field and controlled by the same player this player chooses one of those to survive and the other ones will go to the graveyard."June 13, 2013 6 p.m.

That being said, then what is the point of having the gatecrash land if you are the sole owner of both lands, you are still having to destroy one correct?

June 14, 2013 9:21 a.m.

jokercrow says... #22

I am not a pro in vintage. I find that style to hard to build for there is to much cards and the search is just to long.

But, I must say that your deck seems to be putting all of it's eggs in the same basket. If your opponent deals with your 20/20 creatures, you're as good as dead. But I think that you already know that and you seems to be ok with that. Above that, the deck looks good to me.

If you feel like adding a little more win conditions, you can look at this old-never-finished-work-in-progress deck for some ideas. (Vanishing counters).

I hope that will help.

+1

June 14, 2013 9:28 a.m.

Bellock86 says... #23

Casual is exactl what it sounds like (probably the first thing you thought when you saw the term). It's just for fun. I once built a tribal elemental deck for casual that the whole point was to use Upwelling to build a never expiring mana pool and drop a gigantic Ivy Elemental and put Vorrac Battlehorns on it

June 14, 2013 10:04 a.m.

Virlym says... #24

The Witchbane Orb s in the side should be Leyline of Sanctity (you may put in a couple Isolated Chapel s or Godless Shrine s instead of swamps for it though. Playing in Vintage, you need a way to deal with turn 1 wins with storm. You can't do that if you need 4 mana to play your Witchbane Orb .

If you have early agro problems, I'd probably consider adding Necroskitter (you can play turn 1 with a Dark Ritual , and he steals things for you.), Spellskite (they also help deter a Swords to Plowshares on your Marit Large for 2 life), or Wall of Souls . If you are adding them in. taking out a Necropotence and 1 or 2 Diabolic Tutor s would probably be feasible.

June 14, 2013 10:12 a.m.

Castform says... #25

June 14, 2013 11:54 a.m.

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