undertheglass85 says... #2
I've found that Essence Harvest or Rite of Consumption have been great alt win cons to circumvent chump blockers and also give you an edge in FFA games.
Check my version out and let me know what you think: [C] The Moon-Bog
+1!
June 18, 2013 7:01 p.m.
Deception975 says... #3
If you didn't see what I posted early, I suggested using Geth's Verdict in place of Murder .
June 19, 2013 3:02 a.m.
MartialArt says... #4
I would think about Ultimate Price instead and Geth's Verdict in sideboard against shroud/hexproof decks. And against multicolor heavy decks I would sideboard Doom Blade .
June 19, 2013 3:17 a.m.
Deception975 says... #5
Well yea, he has Murder in his sideboard at the moment. I wasn't saying that it needed to be the main instant killer for the deck.
June 19, 2013 3:20 a.m.
Lets be serious and not try to call this multi-hundred dollar deck casual just to get around legality, this is vintage.
That being said, Necropotence is restricted, so you need to drop one of them, I suggest replacing it with a Demonic Tutor
The land base could use a little work. Urborg, Tomb of Yawgmoth seems to only have the purpose of counting your non-basic lands toward your count of swamps for Cabal Coffers , which also isn't helping you in this deck, turn 3 it can only tap for 3 mana at best, so it doesn't speed up your early game and you don't have any later game demand for the additional mana it could possibly provide (except possibly for taking counters off the Dark Depths with Hex Parasite . But lets face it your chances of getting this one-of card are low and you are better off tutoring for either a Vampire Hexmage or Thespian's Stage ). Take all 3 of these lands out, because they are more likely to slow you down. Your deck's strategy completely revolves around Dark Depths on turn one or two, so you should be running all 4 in main board to increase your probability of getting it early. And use the other two spots for two more Thespian's Stage so you have higher chances of bringing out your 20/20 without Vampire Hexmage . This will increase your chances of the deck succeeding early.
Imprison is a good card to get you around early blockers
June 20, 2013 9:24 a.m.
By the time you are relying on Hex Parasite to pull counters off of dark depths, you are better off tutoring for a card that can do it immediately, I'd replace it with the restricted Imperial Seal .
June 20, 2013 9:35 a.m.
I would up the number of Thespian's Stage because it will still provide mana but as soon as you play a Dark Depths you get a 20/20 (it gets counters when it enters and Thespian's Stage has already entered.)
July 9, 2013 11:52 p.m.
Vigilante013 says... #13
As mean and badass as the deck is, I wonder if there is a way for you to obtain Dark Depths/Hexmage reaaallly fast because thats all your deck seems to push for(which getting BOTH cards out of 60 is tougher odds). Im newer so I cant think of any search cards besides demon and diabolic tutor. But yeah +1 from me! And i hate to be this guy, but I have only three decks, can anyone help me with tips? Tharnk you!
July 12, 2013 3:38 a.m.
Thanks for the base idea for this deck. I'm working on revamping it into a Junk Rites.Black+Green+White.
August 24, 2013 2:37 a.m.
UmbrotheUmbreon says... #15
This deck is pretty intense. i always loved Dark Depths , and there was a time I had both it and a foiled Marit Lage token as well. So sad I don't have it anymore TwT
+1
September 27, 2013 2:06 p.m.
mumrahte For Dark Depths you want Thespian's Stage . Vesuva enters the battlefield with the 10 counters when copying Dark Depths , where as Thespian's Stage doesn't gain them when it activates it's ability to copy dd. Then you can sac the actual Dark Depths with the counters when sba's are checked, allowing you to keep the Thespian's Stage without it to turn it into a marit lage token at any time.
February 19, 2014 8:31 a.m.
Fair enough didn't read into the specific text well enough.
February 19, 2014 9:34 a.m.
@gufymike: That part about keeping Thespian's Stage copying Dark Depths is not correct. Dark Depths has a state triggered ability, which means that anytime there's no ice counters on it it will trigger, and you'll sacrifice it and put a Marit Lage token into play. This is of course after the Legend rule is applied.
Also in your example Game Plan C:, that land has to be Urborg, Tomb of Yawgmoth in order for you to play Lightning Greaves on turn two, as Dark Depths doesn't have a mana ability on its own.
February 20, 2014 3:20 a.m.
OMG this deck Setup is amazing I played it in a one on one with Faeries and turn 2 i had a 20/20 swung and Killed him. My only Question about this deck is what is the point of the "Necropotence" does not seem to be very useful to me. Im kinda unsure how to play this card. :) thanks for the setup
March 1, 2015 1:58 p.m.
thanks Flickman :)
Necropotence is a way for this deck to churn through cards quickly so that you can get to the one you want. In order to play it, you should have 3 swamps in play which is more than enough to at least play Vampire Hexmage, Beseech the Queen,Diabolic Tutor or a single turn Expedition Map after you draw them. The idea is that at turn 3 (or turn 1 if you have multiple Dark Rituals since you still need to use the cards you draw) you can pay 19 life to exile the top 19 cards from your deck and add them to your hand in the following turn, which dramatically increases the chances of you getting the cards you need for the combo. Obviously you don't have to be that daring; just think about what your opponent has on the field or maybe how much they are burning you by. This way you can easily draw Vampire Hexmage and Dark Depths, or at the very least you will draw the relavent search cards.You can check the 'Example Game Plan' section above for the ideal scenarios, but what if that doesn't happen? Picture this scenario:- Starting with Dark Depths, Necropotence, Dark Ritual and 2x Swamps (hoping to draw another)
- Turn 1: Dark Depths
Turn 2: Swamp + Dark Ritual + Necropotence + pay X life for X cards (who cares if the game lasts for only a few turns)
- Assume you draw another Swamp and a Vampire Hexmage
Turn 4: Attack! maybe play Vampiric Link, Slaughter Pact or whatever else.
March 2, 2015 12:39 p.m.
If you have life gain in place remember not to mill yourself
March 2, 2015 12:40 p.m.
Wow thanks for the info that totally makes since. An I see so with the Vampiric Link the card drawing is nearly infinite if the conditions are right. Also are you saying to make sure that I basically have 7 cards and not to exceed because i could end up discarding, which is definitely a bad thing. Which makes since. My first deck was a Dimir deck very familiar with mill.
I did find one weakness when playing my friend. Target player sacrificing a creature. that sucked because i only had Marit Lage out and he was sac'ed. so I'm thinking of bringing in the Whichbane orbs to protect myself from being the target of spells and abilities.
Maybe some suggestions on which cards you may remove to add those.
March 4, 2015 2:19 p.m.
one other question what is the point in Urborg, Tomb of Yawgmoth ???? because i was thinking Reliquary Tower for unlimited hand size.
March 4, 2015 2:29 p.m.
Witchbane Orb is great in the sideboard for the exact reason you brought up but I wouldn't bother allocating a permanent place for it. (it's also good against burn and curse decks)
I won't be the annoying guy who randomy links unrelated decks since it's easy enough for you to find on my profile, but, Reliquary Tower worked wonders in my colourless Eldrazi deck until I physically had the cards I wanted. I'll agree it's definently a viable option here too. The purpose of Urborg, Tomb of Yawgmoth is to prevent you from being slowed by colourless mana since very few cards in this deck don't require . In addition, it allows itself and Dark Depths to be tapped for mana in a non-ideal game where you can't imediately remove it's counters. You never know but you may have to rely on Hex Parasite or maybe even Dark Depths's costing ability (worst case). Also, don't forget about Cabal Coffers. The Cabal Coffers + Urborg, Tomb of Yawgmoth combo will give you more mana than you can spend.
So back to your question on which cards to remove to make room for the sideboard. This deck has more than enough search mechanics so you could replace 1x Urborg, Tomb of Yawgmoth for 1x Reliquary Tower and then use Expedition Map or the super overpowered card draw advantage, Necropotence, to get the one you need. Don't remove any Swamps since with the 'special' lands this deck is already running low at 14x. Don't remove any Dark Depths either. Usually when building a deck around a single card, or a group of cards, you would want to have the 4x maximum. However, Dark Depths is legendary, and rediculously expensive so instead I used a tonne of search mechanics. Since it's already low, keep it at 3x. You could remove Cabal Coffers if you don't think you will have use for it against a particular opponent. To add Witchbane Orb, the free cards are Vampire Nighthawk and Hex Parasite. Both contribute to the main focus of this deck but not by as much as the others. I would personally remove Hex Parasite first and then start reducing the Vampire Nighthawks depending on how many Witchbane Orbs I wanted. Honestly, with the support setup in this deck 2x is as much as you need and Vampire Nighthawk is very important for deterring attackers and keeping you alive. You could also remove Liliana Vess but I would only do that in against a fast opponent where I know I won't be able to play her.
dagguh says... #1
Now this is the Exodia deck
June 18, 2013 5:11 p.m.