This is a rough draft of an EDH deck I'm building. Subject to mass change.

The deck recipe is very simple, you essentially just grab spells that allow you to play additional lands, ie; Exploration. From there, you will cast Aesi, Tyrant of Gyre Strait. And from there you can draw whatever you need, whether that be counter spells, damage, or removal.

Edit 1:

Added Cultivate, and removed several basic lands. Added several non-basic lands.

Edit 2:

Removed several more basic lands and added more utility and creatures, as well as tuned the lands.

Edit 3: Took out tapped lands, removed dead cards, added life gain, and ways to play more lands.

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93% Casual

Competitive

Revision 1 See all

(3 years ago)

+1 Alchemist's Refuge main
+1 Barkchannel Pathway  Flip main
+1 Birds of Paradise main
-1 Blackblade Reforged main
+1 Breeding Poolfoil main
+1 Burgeoning main
+1 Compulsive Research main
-1 Constant Mists main
+1 Counterspell main
+1 Courser of Kruphix main
-1 Court of Bounty main
+1 Cultivate main
+1 Deadeye Navigator main
+1 Druid Class main
+1 Dryad of the Ilysian Grove main
+1 Eternal Witness main
+1 Farseek main
+1 Flooded Grove main
+1 Flooded Strand main
-14 Forest main
and 60 other change(s)
Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

46 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Ape 3/3 G, City's Blessing, Copy Clone, Elephant 3-3 G, Emblem Nissa, Who Shakes the World, Illusion 1/1 U w/ Flying, Koma's Coil 3/3 U, Kraken 8/8 U w/ Hexproof, Kraken 9/9 U, Tentacle 1/1 U
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