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Aether Theorycraft (Control / Burn)

Standard* Casual

jilting_joker


Sideboard

Creature (3)

Enchantment (6)

Artifact (3)

Sorcery (3)


Maybeboard

Creature (3)

Instant (3)

Sorcery (3)


Casual play standard deck, burn / control. Burn caused by Aethertorch Renegade & control by Aethersquall Ancient's return ability in combination with rebounding energy counters (aether).

Rebounding Aether,

  • Basic Concept: Thriving Turtle & Aether Theorist , abilities to play energy (aether) can be rebounded to the table with the AEther Tradewinds fairly cheap and effectively. This rebounding combo is the key concept to supplying aether to aggressively burn and return.

Control and Counter,

  • Control: Creatures on the table can be dispelled quite well with this deck using returns. The AEther Tradewinds bolsters aether but also sends opponents' creatures packing. Once aether is built up to eight or more, play the Aethersquall Ancient to "return all other creatures to their owners' hands"... note the keyword there that I put in bold, other, allows Aethersquall to stay in play. Rebounding aether is the key concept for effective returns.

  • Counter: Main consistent counter spell is Disappearing Act . Anti-Artifact & Anti-Enchant, Fragmentize should mainly be used as anti-enchantment. Hijack & Malfunction = Anti-Artifact and Control-Permanent. Fairgrounds Warden should be saved, used sparingly to exile the nastiest of nasties and aggressive artifact creatures (vehicles) of the Kaladesh block. Optional: Ruinous Gremlin can be added from sideboard to bolster anti-artifact.

  • Notice: Perpetual Timepiece , second ability use to counter mill and allows using the 60 card minimum without decking oneself (milling the library to a loss). Recommend: Keep deck size as close to 60 cards as possible to ensure an efficient use of burn and return.

Vehicle Options,

Planeswalker Options,

  • Primary planeswalker: Saheeli Rai - sub in for 1x Whirler Virtuoso

  • Optional planeswalker: Chandra, Pyrogenius or any other variant of Chandra - sub in for 1x Fateful Showdown

Summary: This deck plays out quite simple... just turtle out the start of the game, draw plenty of cards, build up land, aether, and cards in hand for the big moves. Table can be completely wiped once the Aethersquall combo is rebounding cards to play more aether. Vehicles provide some attack pressure, however are not the main play. Burns and returns are the key concept to this deck. Counter spells should be used sparingly only when direly needed. A well timed Fateful Showdown can bring a swift ending to a sweet victory.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

7 - 0 Rares

20 - 3 Uncommons

20 - 12 Commons

Cards 66
Avg. CMC 2.83
Tokens Copy Clone, Energy Reserve, Thopter 1/1 C
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