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aether turtle

Standard*

snakeman5


Sideboard

Enchantment (3)

Artifact (3)

Instant (3)

Sorcery (2)


This deck is focused on Aetherworks Marvel and the new energy mechanic. It works by playing cards like Thriving Turtle , Glassblower's Puzzleknot, Live Fast and Die Young to get to 6 energy by turn four. Then you cast Aetherworks Marvel, and get big fatties like Emrakul, the Promised End and Demon of Dark Schemes. Contingency Plan is to make sure your marvel always hits, Murder and Filigree Familiar help you survive until you can combo off, and Noxious Gearhulk is just a good card that does a little of everything. I'm currently working on the sideboard, but suggestions about any part of the 75 are welcome.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 0 Mythic Rares

4 - 3 Rares

4 - 2 Uncommons

27 - 6 Commons

Cards 60
Avg. CMC 3.98
Tokens Energy Reserve
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