Again, and again, and again... [Now even faster]
Modern
SCORE: 72 | 69 COMMENTS | 11704 VIEWS | IN 39 FOLDERS
DavidLechuga says... #2
Nathan78 Yeah, but once you take one out, with the 2 mana she gives, you can play the other one:)
April 12, 2013 5:09 p.m.
alpinefroggy says... #3
boucne and bounce. Viable. Also Heartless Summoning and 2 Myr Retriever for a similar interaction.
April 12, 2013 5:47 p.m.
hazyhomunculus says... #4
Solid build :) needs more Summoner's Pact , Commune with Nature to fetch the shamans (of which you need two).
April 13, 2013 4:43 a.m.
infinitemana says... #5
Priest of Urabrask Is another way to kick off the combo, maybe replace Radha with him
April 13, 2013 10:04 a.m.
infinitemana says... #6
Also Lightning Bolt as a way to clear out opposing creatures.
April 13, 2013 10:05 a.m.
DavidLechuga says... #7
Thanks for the tips:D
I already made the update. What should I remove to introduce Commune with Nature , Summoner's Pact and Lightning Bolt ??
Maybe Skarrg Guildmage ??
April 13, 2013 10:29 a.m.
remove the Skarrg Guildmage and add more lands... serious!
pact will help you, try adding some too
April 13, 2013 5:52 p.m.
DavidLechuga says... #10
More lands? All I do is draw lands! And the mana cost of my cards are so small..
April 13, 2013 5:56 p.m.
I did playtest like 7 times, only in 2 tests i had the combo before 5th turn
April 13, 2013 8:40 p.m.
TikiShades says... #12
Don't forget Manamorphose . It's a free spell for storm, and you draw a card.
April 14, 2013 4:55 p.m.
megawurmple says... #13
This may sound odd, but maybe you could run Fervor . That way, you could play things like Llanowar Elves or Somberwald Sage an infinite number of times per turn if you have Cloudstone Curio out. Just another way to achieve the desired interaction.
Overall, I like the idea. +1
April 14, 2013 5:01 p.m.
TikiShades says... #14
I'm not sure if Fervor would slow the deck down or not. It does make the combo more consistent, though.
April 14, 2013 5:07 p.m.
DavidLechuga says... #15
Thinking about Fervor , I'll make the decision after a few games, but that's a great tip!:)
April 15, 2013 6:34 a.m.
megawurmple says... #16
Also, just thought of this now, but maybe Champion of the Parish , if you're willing to splash white, of course. That would give you a second way to achieve an infinitely big creature with Burning-Tree Emissary , Priest of Urabrask etc. White also gives you access to a bit more evasion, such as flying.
April 15, 2013 9:23 a.m.
DavidLechuga says... #18
Ignite Memories has too high mana cost, but thankyou!!:)
April 17, 2013 5:12 p.m.
Foundry Street Denizen and Kruin Striker are cool in their own way. Essence Warden does the wrong job but still infinate life is hard to beat.
April 19, 2013 11:49 a.m.
megawurmple says... #20
I agree with Kruin Striker . He gets huge and tramply when you set off the combo, which can be useful as infinite power + trample = win.
April 20, 2013 5:12 p.m.
DavidLechuga says... #21
I was thinking about Champion of Lambholt instead of Kruin Striker . Thoughts?
April 20, 2013 5:19 p.m.
megawurmple says... #22
That would probably be better. Just beware of the GG in the mana cost.
April 20, 2013 5:44 p.m.
Dual lands will help to speed you along Copperline Gorge Stomping Ground Rootbound Crag etc etc
In my experience most R/G cards are artifact hate... I mean you could use Domri Rade to help "dig" for the artifact you want. Signal the Clans ? If you're just gonna run basics swap some out for Evolving Wilds and Terramorphic Expanse s to thin the library
April 23, 2013 11:17 a.m.
theemptyquiver says... #24
Goblin Tutor
, Hoarding Dragon
.
Goblin tutor may be the quickest, but you'd need to be reeaaaaaaaally lucky.
April 23, 2013 11:17 a.m.
MindAblaze says... #25
There's always Gamble too if you're not too stuck on being in Modern format.
Nathan78 says... #1
Don't you need two burning tree emissary's out for the combo to work?
April 12, 2013 4:29 p.m.